- May 27, 2022
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biwa authored
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
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- May 09, 2022
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ZZYZX authored
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- May 08, 2022
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biwa authored
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
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- May 07, 2022
- Apr 18, 2022
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biwa authored
Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied
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- Apr 09, 2022
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biwa authored
Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
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biwa authored
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
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- Mar 15, 2022
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biwa authored
Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
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- Mar 14, 2022
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biwa authored
Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly)
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- Mar 11, 2022
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biwa authored
Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713
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- Mar 05, 2022
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biwa authored
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biwa authored
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biwa authored
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biwa authored
Nodes Viewer Mode: the mode will not engage anymore if ZNODES are found, do to ZDBSP reordering the vertices when rebuilding the nodes. Addresses #659
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biwa authored
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biwa authored
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
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- Feb 26, 2022
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biwa authored
UDBScript: added an option to open the selected folder in the Explorer to the context menu of folder items in the file tree
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- Feb 19, 2022
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biwa authored
Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted
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- Feb 12, 2022
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biwa authored
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- Feb 08, 2022
- Feb 07, 2022
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biwa authored
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- Feb 06, 2022
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biwa authored
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volte authored
* Extended rendering options for drawing vertices * Fixed vertex scale slider behaviour * Force plot highlighted vertex in DragSectorsMode * Moved ShouldRenderVertices property into the properties region * made config file variable lower case to be in line with other config file variables
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- Feb 05, 2022
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biwa authored
Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699
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- Feb 04, 2022
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biwa authored
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- Feb 03, 2022
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biwa authored
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
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- Feb 02, 2022
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biwa authored
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
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- Jan 29, 2022
- Jan 25, 2022
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biwa authored
UDBScript: fixed a bug where changing a thing's or linedef's arguments did not recorded for the undo system
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- Jan 23, 2022
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biwa authored
UDBScript: fixed a problem where getting a highlighted map element would not work correctly in some circumstances
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- Jan 16, 2022
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volte authored
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- Jan 07, 2022
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biwa authored
Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection"
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biwa authored
UDBScript: the progress bar in the running script dialog now stops its animation when no progress was set and the script finished.
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biwa authored
UDBScript: fixed a problem where the UDB.log() method crashed when a non-string object was passed to it
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biwa authored
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- Jan 06, 2022
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biwa authored
UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679
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