- May 02, 2013
-
-
MaxED authored
Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices. Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly. Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
-
- Apr 11, 2013
-
-
MaxED authored
-
- Apr 01, 2013
-
-
MaxED authored
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. Added Selection Groups options to Edit menu. Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut. Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
-
- Mar 18, 2013
-
-
MaxED authored
-
- Nov 27, 2012
-
-
MaxED authored
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
-
- Jun 26, 2012
-
-
MaxED authored
Added UDMF Controls plugin. Added "Snap selected vertices to grid" mode (Found in Edit menu).
-
- Jun 02, 2012
-
-
MaxED authored
Doom-style walls shading is now applied in Visual Mode
-
- May 08, 2010
-
-
boris_i authored
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
-
- Jan 02, 2010
-
-
boris_i authored
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number - Fixed a problem where dragging geometry and things onto the window title bar locked up DB2 - Fixed a problem with wrong texture offsets of hi-res textures
-
- Jul 12, 2009
- Jul 04, 2009
-
-
codeimp authored
-
- Apr 19, 2009
-
-
codeimp authored
-