- Oct 03, 2014
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MaxED authored
Fixed: VirtualSectorField was cleared from sector properties when pasting map geometry in Doom/Hexen map formats leading to incorrect sector assignment [I broke this in r2009, so it seems].
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- Oct 01, 2014
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MaxED authored
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- Sep 30, 2014
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MaxED authored
MakeSVNRelease.bat: changed log start revision from 1 to 1496 (GZDB's second commit).
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MaxED authored
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MaxED authored
Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly.
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MaxED authored
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MaxED authored
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces. Thing Edit forms, internal: optimized missing flags check a bit.
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- Sep 29, 2014
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MaxED authored
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations. Map Analysis: fixed a possible crash during "Check texture alignment" check. Map Analysis: ResultStuckThingInLine now highlights both thing and line. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them. Internal, Map Analysis: rewritten parts of "Check stuck things" class. Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class. Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed. Internal: changed format, in which thingflagscompare info is stored.
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MaxED authored
Fixed incorrect syntax in ZDoom_DECORATE.cfg.
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MaxED authored
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MaxED authored
Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again. Map Analysis form: error checks are now alphabetically sorted. Map Analysis form: added "Toggle All" check box. Internal: CheckboxArrayControl now has Sort() method. More fixes in ZDoom_DECORATE.cfg
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- Sep 26, 2014
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MaxED authored
Scripting: added A_DamageSelf, A_DamageTarget, A_DamageTracer and CheckClass definitions, fixed a bunch of inconsistencies in ZDoom_DECORATE.cfg.
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- Sep 24, 2014
- Sep 23, 2014
- Sep 22, 2014
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MaxED authored
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MaxED authored
Fixed: Drag Geometry Mode: dragged sectors, linedefs or vertices were snapped to 0, 0 in some cases when trying to snap them to a linedef fully inside of a grid cell.
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MaxED authored
Fixed: Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) was not working properly when used on vavoom-type 3d floor sidedefs. Fixed: Visual mode, UDMF, "Auto-align textures" actions: vertical texture offset was calculated incorrectly for vavoom-type 3d floors.
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MaxED authored
Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works properly with vavoom-type 3d floors.
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MaxED authored
Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on floors and ceilings of a 3d floor.
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MaxED authored
MODELDEF parser: fixed a crash when trying to add a model definition when another one was already created for the same actor. ZDoom_DECORATE.cfg: added A_SetSpeed definition.
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- Sep 20, 2014
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MaxED authored
Visual mode: vertex handle size is now updated after closing the Preferences form.
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MaxED authored
Preferences Form: renamed "Scale models in visual modes" to "Stretched view in visual modes". When enabled, this setting now increases vertical scale of the world and sprites in visual mode instead of decreasing vertical scale of models.
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- Sep 19, 2014
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MaxED authored
Sector slopes were not copied by "Copy Properties" actions and were missing from Paste Properties Options form. Added several missing flags to ZDoom_DECORATE.cfg.
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- Sep 18, 2014
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MaxED authored
Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor. Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef. Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture. Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg. Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases. Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
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- Sep 17, 2014
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MaxED authored
Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode.
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MaxED authored
The editor will fail more gracefully when no D3D device is detected. In some cases the editor was constantly checking D3D device availability when minimized. Added more DX-related debug output (only in Debug builds).
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- Sep 16, 2014
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MaxED authored
Fixed: certain UDMF-only properties were not cleared when pasting map elements from UDMF to non-UDMF maps. Fixed a bug introduced in r2043: helper objects were not updated in some cases.
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MaxED authored
More changes to Hexen_linedefs.cfg and ZDoom_linedefs.cfg.
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MaxED authored
Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".
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- Sep 15, 2014
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MaxED authored
Linedef Edit Form, UDMF: missing activation flags warning is now displayed only for linedef actions with "requiresactivation" property set in a game configuration. Game configurations: fixed a couple of property names, added more enums & default values. Updated BCC compiler to rev. 20140818r2.
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MaxED authored
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MaxED authored
Linedef Edit Form, UDMF: added less annoying warning about missing activation flags (no checks if an action actually requires activation yet...)
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MaxED authored
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MaxED authored
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MaxED authored
Sector Edit Form (UDMF): sector brightness value was processed incorrectly when relative value was entered. Internal: added "ButtonStepsWrapAround" property to ButtonsNumericTextbox. Internal, SectorEditFormUDMF: more changes to Slopes tab. Still not operational...
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- Sep 13, 2014
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MaxED authored
Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips.
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