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  1. Oct 03, 2014
  2. Oct 01, 2014
  3. Sep 30, 2014
  4. Sep 29, 2014
    • MaxED's avatar
      Thing Edit Form: a warning is now displayed when a thing doesn't have any... · b90b7b8a
      MaxED authored
      Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
      Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
      Map Analysis: fixed a possible crash during "Check texture alignment" check.
      Map Analysis: ResultStuckThingInLine now highlights both thing and line.
      Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
      Internal, Map Analysis: rewritten parts of "Check stuck things" class.
      Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
      Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
      Internal: changed format, in which thingflagscompare info is stored.
      b90b7b8a
    • MaxED's avatar
      Map Analysis: "Check texture alignment" check now works in UDMF map format. · adc2a4af
      MaxED authored
      Fixed incorrect syntax in ZDoom_DECORATE.cfg.
      adc2a4af
    • MaxED's avatar
      377fa0f5
    • MaxED's avatar
      Map Analysis form: fixed a crash caused by running analysis, opening another... · 146fc3f4
      MaxED authored
      Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
      Map Analysis form: error checks are now alphabetically sorted.
      Map Analysis form: added "Toggle All" check box.
      Internal: CheckboxArrayControl now has Sort() method.
      More fixes in ZDoom_DECORATE.cfg
      146fc3f4
  5. Sep 26, 2014
  6. Sep 24, 2014
  7. Sep 23, 2014
  8. Sep 22, 2014
  9. Sep 20, 2014
  10. Sep 19, 2014
  11. Sep 18, 2014
    • MaxED's avatar
      Visual mode: "Select" action with "with the same textures" / "with the same... · 5d8e62f8
      MaxED authored
      Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
      Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
      Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
      Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
      5d8e62f8
  12. Sep 17, 2014
  13. Sep 16, 2014
  14. Sep 15, 2014
  15. Sep 13, 2014
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