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  1. Aug 10, 2013
    • MaxED's avatar
      Removed UDMFControls plugin. · 6ce9043f
      MaxED authored
      UDMF fields, handled by UI, had broken field types after r1758.
      Removed some redundant type casts.
      6ce9043f
  2. Aug 07, 2013
  3. Aug 02, 2013
  4. Jul 31, 2013
    • MaxED's avatar
      Textures with names starting with "-" were not processed correctly. · 993328b5
      MaxED authored
      Textures were not loaded properly from PK3/PK7 archives.
      Visual mode: restored ability to remove textures using Delete action.
      Visual mode: fixed several bugs in Cut/Copy/Paste things actions.
      Visual mode: vavoom style 3d floors were not displayed properly.
      Visual mode, 3d floors: added support for "RestrictLighting" (2) flag.
      Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
      993328b5
  5. Jul 19, 2013
  6. Jun 25, 2013
    • MaxED's avatar
      Visual mode, UDMF: fixed another bug in Auto align functions. · a130311f
      MaxED authored
      Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
      UDMF: different Sector Edit Form is now used in UDMF map format.
      Some fixes in Linedef edit form.
      Added missing icons.
      a130311f
  7. Jun 24, 2013
    • MaxED's avatar
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)",... · b77b8e61
      MaxED authored
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
      Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
      Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
      Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
      Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
      Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
      Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
      Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
      Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
      Texture size labels now are not shown for unknown textures.
      Most of texture size labels had incorrect bg color.
      ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
      b77b8e61
  8. May 02, 2013
    • MaxED's avatar
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit... · 6b4d03ba
      MaxED authored
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg
      Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices.
      Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly.
      Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
      6b4d03ba
  9. Apr 11, 2013
  10. Apr 01, 2013
    • MaxED's avatar
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all... · c6378809
      MaxED authored
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
      Added Selection Groups options to Edit menu.
      Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
      Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
      c6378809
  11. Mar 18, 2013
  12. Nov 27, 2012
  13. Jun 26, 2012
    • MaxED's avatar
      GZDoom Builder 1.09: · 113f9c60
      MaxED authored
      Added UDMF Controls plugin.
      Added "Snap selected vertices to grid" mode (Found in Edit menu).
      113f9c60
  14. Jun 02, 2012
  15. May 08, 2010
  16. Jan 02, 2010
  17. Jul 12, 2009
  18. Jul 04, 2009
  19. Apr 19, 2009
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