- Oct 11, 2016
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MaxED authored
Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Sectors Settings" page).
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- Oct 10, 2016
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MaxED authored
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MaxED authored
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ Fixed, Game Configurations window: fixed a crash when switching to a game engine without the file path using the "Engine" drop-down.
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- Oct 08, 2016
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MaxED authored
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MaxED authored
Changed the way editor is closed during the update process (updater now asks to close the editor after downloading the update package). Added write access check before performing the update. The editor can now update the updater. Updater: merged relevant parts of SharpCompress into the updater source, reducing updater file size from 900 kb to 150 kb. Updated ZDoom_DECORATE.cfg.
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- Oct 06, 2016
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MaxED authored
Updater: error messages now display more info. Updater: editor closing step is now performed after downloading the update. Updater: added taskbar progress indication. NOTICE: to obtain the updated updater, you'll need to download GZDB manually from http://devbuilds.drdteam.org/doombuilder2-gzdb/, because the updater can't update itself. Added Updater source.
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- Oct 05, 2016
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MaxED authored
Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.
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- Oct 04, 2016
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MaxED authored
Updated, Visual mode: unflipped FLATSPRITEs. Updated, DECORATE parser: added duplicate actor definition check.
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MaxED authored
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed. Game configurations: added "internalsoundnames" property. Updated documentation ("Game Configuration - Basic Settings" page).
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- Oct 03, 2016
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MaxED authored
Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things. Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons. Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable. Updated ZDoom ACC (SetTranslation). Updated ZDoom_ACS.cfg (SetTranslation).
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- Sep 27, 2016
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MaxED authored
Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening.
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- Sep 26, 2016
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MaxED authored
Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes. Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines. Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC.
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- Sep 22, 2016
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MaxED authored
Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option. Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map. Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list. Updated ZDoom_DECORATE.cfg (GetMissileDamage).
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- Sep 18, 2016
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MaxED authored
Fixed, Things mode: thing selection labels must be updated when performing undo/redo. Fixed another case of invalid sectors being created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes.
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- Sep 17, 2016
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MaxED authored
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- Sep 12, 2016
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MaxED authored
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results. Added: a warning is now displayed when a thing has both voxel and model attached. Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red. Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window. Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
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- Sep 11, 2016
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MaxED authored
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- Sep 10, 2016
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MaxED authored
Updated ZDoom ACC (SetActorFlag). Updated ZDoom_ACS.cfg (SetActorFlag).
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MaxED authored
Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode. Fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area. Fixed a crash after drawing lines over a sector with unclosed/invalid boundaries. Fixed(?): probably fixed a crash when closing Script Editor with an unsaved file during program termination.
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MaxED authored
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
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- Sep 08, 2016
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MaxED authored
Fixed, Visual mode, UDMF: only the clicked floor/ceiling surface was dynamically updated when changing texture offsets of multiple floors/ceilings by mouse-dragging.
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- Sep 07, 2016
- Sep 06, 2016
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MaxED authored
Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode. Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
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MaxED authored
Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments. Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions. Updated ZDoom ACC (DamageActor). Updated ZDoom_ACS.cfg (DamageActor).
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- Sep 05, 2016
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MaxED authored
Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth.
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- Sep 02, 2016
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MaxED authored
Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
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- Aug 31, 2016
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MaxED authored
Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file.
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- Aug 30, 2016
- Aug 29, 2016
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MaxED authored
Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.
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MaxED authored
Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number. Changed, action argument inputs: "+++" and "---" prefixes now do the same thing as they do in other numeric controls (e.g. add/subtract given value multiplied by selected map element number to/from initial value). Changed, action argument inputs: changed value colors, added tooltips.
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MaxED authored
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
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- Aug 23, 2016
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MaxED authored
Updated ZDoom_DECORATE.cfg. Updated ZDoom_ACS.cfg. Updated ZDoom ACC.
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- Aug 14, 2016
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MaxED authored
Fixed: in some cases dragging lines shorter than 1 mu or vertices belonging to such lines resulted in an infinite loop.
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- Aug 05, 2016
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MaxED authored
Fixed, map element dragging: in some cases sector properties copied from incorrect sectors were assigned to new sectors when using "Merge Dragged Geometry" mode.
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- Aug 01, 2016
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MaxED authored
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- Jul 30, 2016
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MaxED authored
Updated ZDoom_DECORATE.cfg. Updated ZDoom_ACS.cfg. Updated ZDoom ACC.
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- Jul 20, 2016
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MaxED authored
Fixed, MODELDEF parser: forward slash in Model/Skin/SurfaceSkin paths wasn't supported.
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MaxED authored
Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions. Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side. Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
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