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  1. Oct 11, 2016
  2. Oct 10, 2016
  3. Oct 08, 2016
  4. Oct 06, 2016
  5. Oct 05, 2016
  6. Oct 04, 2016
  7. Oct 03, 2016
    • MaxED's avatar
      Added, Things mode: minimum/maximum sound radii can now be displayed for... · 07db2506
      MaxED authored
      Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
      Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
      Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
      Updated ZDoom ACC (SetTranslation).
      Updated ZDoom_ACS.cfg (SetTranslation).
      07db2506
  8. Sep 27, 2016
  9. Sep 26, 2016
    • MaxED's avatar
      Added: guidelines color is now configurable. · 8cc47ee1
      MaxED authored
      Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes.
      Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines.
      Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC.
      8cc47ee1
  10. Sep 22, 2016
    • MaxED's avatar
      Changed, Visplane Explorer mode: calculated data is now fully reset when... · 9c4969cc
      MaxED authored
      Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option.
      Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map.
      Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list.
      Updated ZDoom_DECORATE.cfg (GetMissileDamage). 
      9c4969cc
  11. Sep 18, 2016
  12. Sep 17, 2016
  13. Sep 12, 2016
    • MaxED's avatar
      Added, Map Analysis mode: added "Check unknown ACS scripts" error check. · bfd57379
      MaxED authored
      Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
      Added: a warning is now displayed when a thing has both voxel and model attached.
      Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
      Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
      Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
      bfd57379
  14. Sep 11, 2016
  15. Sep 10, 2016
  16. Sep 08, 2016
  17. Sep 07, 2016
  18. Sep 06, 2016
    • MaxED's avatar
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the... · 8333cab7
      MaxED authored
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
      Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
      8333cab7
    • MaxED's avatar
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and... · 6faa88f9
      MaxED authored
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
      Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
      Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
      Updated ZDoom ACC (DamageActor).
      Updated ZDoom_ACS.cfg (DamageActor).
      6faa88f9
  19. Sep 05, 2016
  20. Sep 02, 2016
  21. Aug 31, 2016
  22. Aug 30, 2016
  23. Aug 29, 2016
    • MaxED's avatar
      Fixed, Randomize things mode: fixed a crash when trying to move things, which... · 9e2e2221
      MaxED authored
      Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.
      9e2e2221
    • MaxED's avatar
      Added, action argument inputs: added "<" and ">" prefixes. These... · fbca0922
      MaxED authored
      Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
      Changed, action argument inputs: "+++" and "---" prefixes now do the same thing as they do in other numeric controls (e.g. add/subtract given value multiplied by selected map element number to/from initial value).
      Changed, action argument inputs: changed value colors, added tooltips.
      fbca0922
    • MaxED's avatar
      Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). · ea57d45e
      MaxED authored
      Probably fixed probable I/O race condition when loading images.
      Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
      Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
      Added Eternity Game configurations by printz.
      Updated ZDoom_ACS.cfg (CheckClass).
      Updated ZDoom ACC (CheckClass).
      ea57d45e
  24. Aug 23, 2016
  25. Aug 14, 2016
  26. Aug 05, 2016
  27. Aug 01, 2016
  28. Jul 30, 2016
  29. Jul 20, 2016
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