- Oct 21, 2023
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biwa authored
Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
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- Oct 14, 2023
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biwa authored
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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- Oct 03, 2023
- Sep 29, 2023
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biwa authored
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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- Sep 17, 2023
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biwa authored
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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biwa authored
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wisselstem authored
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956)
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wisselstem authored
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957)
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biwa authored
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biwa authored
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
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- Sep 08, 2023
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wisselstem authored
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- Sep 06, 2023
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biwa authored
Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
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- Sep 03, 2023
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biwa authored
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- Sep 02, 2023
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wisselstem authored
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- Aug 26, 2023
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biwa authored
Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled
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- Aug 12, 2023
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biwa authored
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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biwa authored
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
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- Aug 11, 2023
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samwiddowson authored
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- Aug 02, 2023
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biwa authored
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- Jul 29, 2023
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biwa authored
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- Jul 15, 2023
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biwa authored
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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- Jul 09, 2023
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biwa authored
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
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biwa authored
- fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally
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- Jul 08, 2023
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biwa authored
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- Jun 27, 2023
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wisselstem authored
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- Jun 19, 2023
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biwa authored
Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912
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- Jun 09, 2023
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biwa authored
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)
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wisselstem authored
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- May 26, 2023
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wisselstem authored
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- Apr 22, 2023
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biwa authored
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
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- Mar 03, 2023
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biwa authored
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
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- Nov 27, 2022
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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- Nov 06, 2022
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biwa authored
Behavior can be configured in the "Toasts" tab in the preferences.
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- Oct 03, 2022
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biwa authored
Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795
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- Sep 21, 2022
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biwa authored
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
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- Sep 20, 2022
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biwa authored
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
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- Sep 18, 2022
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biwa authored
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element - dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element - dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore - dragging a highlighted, not selected thing will not select it after dragging - dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
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