- Jul 08, 2013
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MaxED authored
Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties. Texture size labels were displayed incorrectly in some cases. Rewritten VerticesMode.DeleteItem() once again... Vertex Edit form now works in realtime mode. Vertex Edit form: ceiling and floor vertex offsets can now be cleared. Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...). Preferences form: action description is now scrollable. Changed background color of Sector Edit form. Vertex' ZCeiling and ZFloor properties are now managed internally.
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- Jul 05, 2013
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MaxED authored
Sector info panel: floor/ceiling brightness should be always shown when "lightabsolute" flag is set.
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MaxED authored
Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)...
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- Jul 04, 2013
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MaxED authored
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- Jul 01, 2013
- Jun 27, 2013
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MaxED authored
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- Jun 25, 2013
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MaxED authored
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions. UDMF: different Sector Edit Form is now used in UDMF map format. Some fixes in Linedef edit form. Added missing icons.
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- Jun 24, 2013
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MaxED authored
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation. Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides. Visual mode, UDMF: fixed a ton of bugs in Auto align functions. Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0. Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions. Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox. Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size labels now are not shown for unknown textures. Most of texture size labels had incorrect bg color. ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
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- Jun 19, 2013
- Jun 17, 2013
- Jun 14, 2013
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MaxED authored
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
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- Jun 13, 2013
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MaxED authored
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- Jun 12, 2013
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MaxED authored
Linedef edit form: action arguments were set to zero when settings were applied to several lines with different argument values (instead of being kept unchanged).
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- Jun 11, 2013
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MaxED authored
Linedef edit form: all linedef UDMF properties are now editable via user interface + some fixes in sidedef UDMF controls.
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- Jun 10, 2013
- Jun 06, 2013
- Jun 05, 2013
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MaxED authored
Default flag ("playercross") was not set when a map was converted to UDMF map format (because there are no default flags in UDMF). Linedef activation now translates a bit more accurately when converting a map to/from UDMF.
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MaxED authored
Screenshots of GZDB window and edit area can now be saved (Tools -> Save Screenshot and Tools -> Save Screenshot (edit area)). NumericTextbox now uses NumberDecimalSeparator instead of CurrencyDecimalSeparator.
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- Jun 04, 2013
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MaxED authored
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
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MaxED authored
Vertex edit form: it was impossible to enter fractional position and zOffset values even if map format supported it.
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- Jun 03, 2013
- May 31, 2013
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MaxED authored
Removed some unused "using" directives.
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- May 30, 2013
- May 29, 2013
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MaxED authored
Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
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- May 27, 2013
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MaxED authored
Added "SetCVarString", "SetUserCVarString", "GetCVarString" and "GetUserCVarString" functions to ACS configuration.
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MaxED authored
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations.
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- May 20, 2013
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MaxED authored
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). Sector_Set3dFloor action (160): added hi-tag/line ID check.
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- May 02, 2013
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MaxED authored
Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases. Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
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