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  1. Jul 08, 2013
    • MaxED's avatar
      Sector Edit form and Linedef Edit form now support float texture offsets. · 883527c3
      MaxED authored
      Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties.
      Texture size labels were displayed incorrectly in some cases.
      Rewritten VerticesMode.DeleteItem() once again...
      Vertex Edit form now works in realtime mode.
      Vertex Edit form: ceiling and floor vertex offsets can now be cleared.
      Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...).
      Preferences form: action description is now scrollable.
      Changed background color of Sector Edit form.
      Vertex' ZCeiling and ZFloor properties are now managed internally.
      883527c3
  2. Jul 05, 2013
  3. Jul 04, 2013
  4. Jul 01, 2013
  5. Jun 27, 2013
  6. Jun 25, 2013
    • MaxED's avatar
      Visual mode, UDMF: fixed another bug in Auto align functions. · a130311f
      MaxED authored
      Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
      UDMF: different Sector Edit Form is now used in UDMF map format.
      Some fixes in Linedef edit form.
      Added missing icons.
      a130311f
  7. Jun 24, 2013
    • MaxED's avatar
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)",... · b77b8e61
      MaxED authored
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
      Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
      Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
      Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
      Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
      Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
      Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
      Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
      Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
      Texture size labels now are not shown for unknown textures.
      Most of texture size labels had incorrect bg color.
      ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
      b77b8e61
  8. Jun 19, 2013
  9. Jun 17, 2013
  10. Jun 14, 2013
  11. Jun 13, 2013
  12. Jun 12, 2013
  13. Jun 11, 2013
  14. Jun 10, 2013
  15. Jun 06, 2013
  16. Jun 05, 2013
  17. Jun 04, 2013
  18. Jun 03, 2013
  19. May 31, 2013
  20. May 30, 2013
  21. May 29, 2013
  22. May 27, 2013
    • MaxED's avatar
      Added "SetCVarString", "SetUserCVarString", "GetCVarString" and... · 4fd2c8d7
      MaxED authored
      Added "SetCVarString", "SetUserCVarString", "GetCVarString" and "GetUserCVarString" functions to ACS configuration.
      4fd2c8d7
    • MaxED's avatar
      Linedef flags were not translated properly when a map format was changed to/from UDMF. · 7f6c6a11
      MaxED authored
      Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
      Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
      Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
      Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
      Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
      Added several sprites to game configurations.
      7f6c6a11
  23. May 20, 2013
  24. May 02, 2013
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