- Jul 16, 2021
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biwa authored
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- Jul 04, 2021
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biwa authored
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
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- Jun 26, 2021
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biwa authored
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- Jun 24, 2021
- Jun 06, 2021
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biwa authored
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- Jun 03, 2021
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biwa authored
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- Jun 02, 2021
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biwa authored
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
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- May 30, 2021
- May 29, 2021
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biwa authored
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biwa authored
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biwa authored
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
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biwa authored
Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
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biwa authored
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
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- May 28, 2021
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biwa authored
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- May 27, 2021
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biwa authored
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- May 24, 2021
- May 19, 2021
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ZZYZX authored
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- May 16, 2021
- May 13, 2021
- May 08, 2021
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biwa authored
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- Apr 27, 2021
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biwa authored
Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
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- Apr 23, 2021
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biwa authored
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- Apr 22, 2021
- Apr 21, 2021
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biwa authored
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- Apr 18, 2021
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biwa authored
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
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- Apr 17, 2021
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biwa authored
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
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- Apr 15, 2021
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biwa authored
Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
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- Apr 10, 2021
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biwa authored
Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498
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biwa authored
Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551
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biwa authored
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
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biwa authored
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