- Oct 03, 2023
- Sep 29, 2023
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biwa authored
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biwa authored
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
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biwa authored
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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- Sep 23, 2023
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biwa authored
Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
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- Sep 17, 2023
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biwa authored
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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biwa authored
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wisselstem authored
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956)
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wisselstem authored
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957)
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biwa authored
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biwa authored
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
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- Sep 09, 2023
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biwa authored
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- Sep 08, 2023
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wisselstem authored
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- Sep 06, 2023
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biwa authored
Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
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- Sep 03, 2023
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biwa authored
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- Sep 02, 2023
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wisselstem authored
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- Aug 26, 2023
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biwa authored
Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled
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- Aug 15, 2023
- Aug 14, 2023
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biwa authored
3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area
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- Aug 13, 2023
- Aug 12, 2023
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biwa authored
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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biwa authored
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
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- Aug 11, 2023
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samwiddowson authored
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- Aug 05, 2023
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biwa authored
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- Aug 02, 2023
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biwa authored
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- Jul 29, 2023
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biwa authored
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- Jul 15, 2023
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biwa authored
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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- Jul 13, 2023
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Max Waine (Nightdive Studios) authored
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- Jul 09, 2023
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biwa authored
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
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biwa authored
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920 - fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
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biwa authored
- fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally
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- Jul 08, 2023
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biwa authored
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- Jun 30, 2023
- Jun 29, 2023
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Magnus Norddahl authored
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Nash Muhandes authored
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