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  1. Jun 13, 2016
    • MaxED's avatar
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action.... · a8527190
      MaxED authored
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
      Changed: multi-part sectors are now better preserved after drawing new lines.
      Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
      Changed, Game configurations: changed default door action arguments to better match vanilla ones.
      Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
      Fixed(?): probably fixed inability to save map wad in Slade 3.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC.
      a8527190
  2. Jun 08, 2016
    • MaxED's avatar
      Added, Find and Replace mode: you can now search (and replace) unset... · 14887bfb
      MaxED authored
      Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
      Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures.
      Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
      14887bfb
  3. Jun 06, 2016
  4. Jun 03, 2016
    • MaxED's avatar
      Changed, Classic modes: displayed mouse map position coordinates are now... · 3d2d9e21
      MaxED authored
      Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
      Updated model pitch handling to match current GZDoom implementation.
      Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
      Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
      Internal: changed output of all InterpolationTools methods from int to float.
      Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
      3d2d9e21
  5. Jun 02, 2016
    • MaxED's avatar
      Added 3 map geometry dragging modes (used when applying Drag... · 3bef7dbf
      MaxED authored
      Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
      - "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
      - "Merge Dragged Geometry". Geometry merging will be performed.
      - "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
      You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
      Changed: activating the same 2D mode repeatedly now toggles View modes.
      Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
      More fixes to vertex/linedef/sector dragging logic.
      Updated ZDoom_DECORATE.cfg.
      3bef7dbf
  6. May 29, 2016
    • MaxED's avatar
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line... · 34703ce8
      MaxED authored
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
      Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
      Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
      Updated ZDoom_DECORATE.cfg.
      34703ce8
  7. May 22, 2016
  8. May 20, 2016
    • MaxED's avatar
    • MaxED's avatar
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to... · 5e71585c
      MaxED authored
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
      Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
      Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
      Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
      Changed, internal: changed program's CurrentCulture to InvariantCulture.
      5e71585c
  9. May 19, 2016
    • MaxED's avatar
      Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. · 2458ea3d
      MaxED authored
      Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
      Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Map Analysis mode: error checks must be updated after switching map format.
      2458ea3d
  10. May 18, 2016
    • MaxED's avatar
      Added "safeboundary" game configuration property. The value determines the... · ecb65025
      MaxED authored
      Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
      Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format).
      Updated documentation ("Game Configuration - Basic Settings" page).
      ecb65025
    • MaxED's avatar
      Added: sectors are now split into multiple sectors when their shape is divided... · 77611bd8
      MaxED authored
      Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
      Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
      Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
      Updated documentation ("(G)ZDoom text lumps support" page).
      77611bd8
  11. May 16, 2016
    • MaxED's avatar
      Fixed, Tag Explorer: in some cases (for example, when geometry was removed... · 8ee504f9
      MaxED authored
      Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated.
      Fixed: in some cases generalized sector effect detection logic failed to detect a valid generalized effect.
      Fixed, Action selector control: action label was not updated when changing action number from one generalized effect to another.
      8ee504f9
  12. May 15, 2016
  13. May 13, 2016
  14. May 12, 2016
    • MaxED's avatar
      Added, Sound Environments mode: sound environments of the same type are now... · b1e5d8b5
      MaxED authored
      Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
      Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
      Added: Tag selectors now have up/down buttons.
      Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
      Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
      Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
      Internal: "Toggle Highlight" action state is now saved in the Program configuration.
      Updated ZDoom_DECORATE.cfg (GetZAt).
      Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
      b1e5d8b5
    • MaxED's avatar
      Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill"... · b67ecc63
      MaxED authored
      Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
      Fixed, Visual mode: both "With same texture" and "With same height" Select modifiers are now checked when both of them are used at once (previously a sidedef part/floor/ceiling was selected when any of those matched).
      b67ecc63
  15. May 10, 2016
  16. May 09, 2016
  17. May 08, 2016
  18. May 06, 2016
  19. May 04, 2016
  20. May 03, 2016
  21. May 02, 2016
  22. Apr 30, 2016
  23. Apr 29, 2016
  24. Apr 28, 2016
  25. Apr 27, 2016
  26. Apr 25, 2016
    • MaxED's avatar
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing... · 13aabd42
      MaxED authored
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
      Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
      Internal: some TextLabel refactoring.
      13aabd42
  27. Apr 22, 2016
    • MaxED's avatar
      Added, Sectors, Linedefs, Things modes: map element selection order of... · b1ac7034
      MaxED authored
      Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.
      b1ac7034
    • MaxED's avatar
      Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor... · e03936a0
      MaxED authored
      Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
      Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates.
      Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels.
      Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled.
      e03936a0
  28. Apr 21, 2016
    • MaxED's avatar
      Added, Draw Lines mode: additional guidelines and horizontal/vertical line... · d888e57c
      MaxED authored
      Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
      Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
      Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
      Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
      Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
      Added more sanity checks to MODELDEFS parser.
      d888e57c
  29. Apr 19, 2016
  30. Apr 18, 2016
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