- Oct 24, 2023
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biwa authored
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
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- Apr 22, 2023
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biwa authored
EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
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- Mar 06, 2023
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Lobo authored
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- Sep 13, 2021
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biwa authored
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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- Aug 26, 2021
- Aug 09, 2021
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biwa authored
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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- May 16, 2021
- Apr 10, 2021
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biwa authored
Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551
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- Mar 06, 2021
- Apr 27, 2020
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biwa authored
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- Jan 14, 2017
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ZZYZX authored
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- Aug 29, 2016
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MaxED authored
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
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