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  1. Sep 29, 2014
    • MaxED's avatar
      Thing Edit Form: a warning is now displayed when a thing doesn't have any... · b90b7b8a
      MaxED authored
      Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
      Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
      Map Analysis: fixed a possible crash during "Check texture alignment" check.
      Map Analysis: ResultStuckThingInLine now highlights both thing and line.
      Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
      Internal, Map Analysis: rewritten parts of "Check stuck things" class.
      Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
      Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
      Internal: changed format, in which thingflagscompare info is stored.
      b90b7b8a
    • MaxED's avatar
      Map Analysis: "Check texture alignment" check now works in UDMF map format. · adc2a4af
      MaxED authored
      Fixed incorrect syntax in ZDoom_DECORATE.cfg.
      adc2a4af
    • MaxED's avatar
      377fa0f5
    • MaxED's avatar
      Map Analysis form: fixed a crash caused by running analysis, opening another... · 146fc3f4
      MaxED authored
      Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
      Map Analysis form: error checks are now alphabetically sorted.
      Map Analysis form: added "Toggle All" check box.
      Internal: CheckboxArrayControl now has Sort() method.
      More fixes in ZDoom_DECORATE.cfg
      146fc3f4
  2. Sep 26, 2014
  3. Sep 24, 2014
  4. Sep 23, 2014
  5. Sep 22, 2014
  6. Sep 20, 2014
  7. Sep 19, 2014
  8. Sep 18, 2014
    • MaxED's avatar
      Visual mode: "Select" action with "with the same textures" / "with the same... · 5d8e62f8
      MaxED authored
      Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
      Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
      Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
      Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
      5d8e62f8
  9. Sep 17, 2014
  10. Sep 16, 2014
  11. Sep 15, 2014
  12. Sep 13, 2014
  13. Sep 12, 2014
  14. Sep 11, 2014
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