- Aug 09, 2021
-
-
biwa authored
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
-
- Aug 03, 2021
-
-
biwa authored
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
-
- Jun 24, 2021
-
-
biwa authored
-
- May 29, 2021
-
-
biwa authored
-
- May 16, 2021
- Apr 10, 2021
- Apr 08, 2021
-
-
Derek MacDonald authored
https://doomwiki.org/wiki/Static_limits The VPO limit is raised by Hexen (160) & Strife (200) so make it configurable in the basegame. The hover tooltip will reflect the adjusted max limit and the heatmap is interpolated to 0-255 for the 256x10 visplane_pal.png colour range gradient.
-
Derek MacDonald authored
Boom's linedef special 260 allows a 64K translucency lump to be applied to the front sidedef's midtex for applying a custom 1 to 99% translucency value. Stop reporting this as an unknown texture.
-
- Mar 22, 2021
-
-
biwa authored
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 Linedef Editing Form (UDMF): now only missing required activation flags are marked red
-
- Mar 21, 2021
-
-
biwa authored
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
-
- Mar 14, 2021
-
-
biwa authored
-
- Mar 06, 2021
- Feb 20, 2021
- Dec 21, 2020
-
-
Derek MacDonald authored
CEMPOIS (base) PLANET1 (base) SP_DUDE3 (marble) SP_DUDE6 (marble) These textures only appears in IWAD doom.wad and not doom2.wad.
-
- Nov 19, 2020
-
-
biwa authored
-
Derek MacDonald authored
Remove unused Zandronum_texturesets.cfg
-
Derek MacDonald authored
The texture browser categories for Doom are focused on Doom 2. This also categorizes some entries that only appear in Doom 1. Unfortunately it looks like the new filters will only be applied on fresh UDB installs. Existing installs must click the "Add Default Sets" button under the "Textures" tab for their Doom 1 game configs.
-
- Oct 31, 2020
-
-
biwa authored
-
- Oct 11, 2020
-
-
biwa authored
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
-
- Oct 04, 2020
-
-
biwa authored
Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged
-
- Sep 17, 2020
-
-
biwa authored
Heretic game configuration: actions 28 and 33 now correctly state that they are for green keys instead of non-existing red keys. Fixes #468.
-
- Aug 29, 2020
-
-
biwa authored
Added action 109:Light_ForceLightning to Hexen configuration. Also changed the description of the parameters in the ZDoom configuration to make it more clear what it does. Fixes #459.
-
- Aug 26, 2020
-
-
biwa authored
-
- Jun 20, 2020
-
-
biwa authored
-
- Jun 08, 2020
-
-
biwa authored
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.
-
- Apr 27, 2020
-
-
biwa authored
-
- Mar 29, 2020
-
-
biwa authored
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
-
- Dec 14, 2019
-
- Oct 07, 2019
-
-
biwa authored
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
-
- Sep 03, 2019
-
-
DoomKrawa authored
* Flags and Railgun taken from zdaemon.wad. Thanks to ZDaemon team for the sprites. * ZDaemon Flags and Railgun.
-
- Aug 29, 2019
-
-
Magnus Norddahl authored
-
- Jul 16, 2019
-
-
biwa authored
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
-
- Feb 04, 2018
- Feb 03, 2018
-
-
ZZYZX authored
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
-