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  1. Sep 01, 2015
    • MaxED's avatar
      Fixed, Visual mode: double-sided middle texture highlighting transparency... · dc29b59f
      MaxED authored
      Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
      Fixed, long texture names: textures located in a directory/pk3/pk7 root can't have long texture names.
      Fixed, texture selector controls, long texture names: both long and short texture names should be added to texture name auto-completion list. 
      Changed: "Grid Increase" and "Grid Decrease" actions can now be bound to mouse wheel.
      dc29b59f
  2. Aug 31, 2015
    • MaxED's avatar
      Fixed, DB2 bug: side panel's tabs were drawn incorrectly when panel's height... · c407c8c3
      MaxED authored
      Fixed, DB2 bug: side panel's tabs were drawn incorrectly when panel's height was lower than cumulative tabs height.
      Visual mode, GLOOME: wall/floor/ceiling sprites are now rendered closer to the way it's done in GLOOME.
      Sectors mode, UDMF: some cosmetic tweaks to comment icons rendering.
      Classic modes: linedef rendering is now skipped when it's visible length is very short.
      General interface: fixed a possible crash when clicking on the warnings count label when it was updated from the background thread.
      c407c8c3
  3. Aug 28, 2015
  4. Aug 27, 2015
    • MaxED's avatar
      Replaced Dotnetrix.TrackBar with the built-in version. No change in functionality. · 03265d7d
      MaxED authored
      Removed Trackbar.dll.
      03265d7d
    • MaxED's avatar
      Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. · deb65258
      MaxED authored
      Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
      Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
      Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
      Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
      Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
      Fixed, general interface: "Full Brightness" button state was not updated during map loading.
      Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
      Cosmetic: added a bunch of new icons.
      Cosmetic: changed Visual mode crosshair.
      deb65258
  5. Aug 25, 2015
    • MaxED's avatar
      Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length. · c7696b04
      MaxED authored
      Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
      Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. 
      Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
      Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
      Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
      Updated ZDoom_DECORATE.cfg.
      c7696b04
  6. Aug 24, 2015
  7. Aug 23, 2015
    • MaxED's avatar
      Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly. · c0fbf5e7
      MaxED authored
      Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time.
      Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded.
      Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar.
      Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar.
      Game configurations: removed "gamedetect" block, because it was unused by the editor.
      Updated documentation ("Map Format Settings" page).
      c0fbf5e7
  8. Aug 20, 2015
  9. Aug 16, 2015
    • MaxED's avatar
      Changed, curved event lines, Visual mode: associated lines were not rendered... · 415a3644
      MaxED authored
      Changed, curved event lines, Visual mode: associated lines were not rendered as curved when the control object was not on screen [Xabis' patch #3].
      Game configurations: removed "GZDoom only" from FraggleScript actions (because FraggleScript can be used in ZDoon).
      Internal: fixed a couple of bugs in DebugConsole.StopTimer();
      415a3644
  10. Aug 10, 2015
  11. Aug 08, 2015
    • MaxED's avatar
      Added, Things mode, Visual mode: event lines for InterpolationPoints are now... · 527d3cf5
      MaxED authored
      Added, Things mode, Visual mode: event lines for InterpolationPoints are now curved when appropriate setting is enabled in the control thing (PathFollower/ActorMover/MovingCamera) [heavily inspired by Xabis' patch].
      Added, Things mode: the editor will try to reconnect the path when deleting InterpolationPoints and PatrolPoints.
      Internal: RenderArrows method now works the same way in Renderer2D and Renderer3D.
      Internal: Line3D now has "renderarrowhead" property.
      527d3cf5
  12. Aug 07, 2015
  13. Aug 06, 2015
  14. Aug 04, 2015
    • MaxED's avatar
      Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu... · b9b5b002
      MaxED authored
      Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
      Changed, Things mode, cosmetic: tweaked thing sprite/bounding box appearance a bit more...
      Fixed, Linedefs mode, cosmetic: fixed event lines and sector highlights flickering when view panning was started while displaying action highlight.
      b9b5b002
  15. Aug 03, 2015
    • MaxED's avatar
      Preferences: removed "Square Things" setting. Square things are now the only option. · ce7510c1
      MaxED authored
      Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
      Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
      Changed, 2D modes: changed thing bounding box and arrow image.
      Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
      ce7510c1
  16. Jul 30, 2015
    • MaxED's avatar
      Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's... · 39beaf2c
      MaxED authored
      Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
      Linedef Color Presets: Linedef Color Presets can now be disabled.
      Things Filters window: a warning icon is now displayed near the filter name in the filters list when the filter has no usable settings.
      Change Map in Current WAD window: keyboard focus was not set to initially selected item.
      Changed the default wad filename from "unnamed.wad" to "[map name].wad".
      Updated documentation ("Custom linedef colors" page).
      39beaf2c
  17. Jul 28, 2015
  18. Jul 27, 2015
    • MaxED's avatar
      Fixed, Edit Selection mode: "High precision positioning" setting was set to... · b6be263a
      MaxED authored
      Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format.
      b6be263a
    • MaxED's avatar
      UDMF: implemented 'moreids' handling. Currently this includes the core stuff,... · 45e303b2
      MaxED authored
      UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
      45e303b2
    • MaxED's avatar
      Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a... · 5cd998b1
      MaxED authored
      Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
      Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names.
      Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead.
      Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized.
      Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values.
      Internal: added ArgumentsControl.
      5cd998b1
  19. Jul 26, 2015
    • MaxED's avatar
      Fixed, Classic modes, Visual mode, UDMF: the last argument of... · cff34897
      MaxED authored
      Fixed, Classic modes, Visual mode, UDMF: the last argument of Sector_Set3dFloor (160) action must be ignored in UDMF.
      cff34897
    • MaxED's avatar
      Fixed, DECORATE parser: enums were not handled properly. · c6f9146b
      MaxED authored
      General interface: selection info is now always displayed.
      Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
      Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
      Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
      Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
      Changed: Update checker now displays messages using MessageBoxes when called manually.
      Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
      Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
      Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
      c6f9146b
  20. Jul 15, 2015
  21. Jul 14, 2015
  22. Jul 13, 2015
  23. Jul 09, 2015
    • MaxED's avatar
      Cosmetic: renamed Drawing mode to Draw Lines mode. · 712dbd03
      MaxED authored
      Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?).
      Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions.
      Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes.
      Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes.
      You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects.
      Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314).
      Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
      712dbd03
  24. Jul 07, 2015
  25. Jul 06, 2015
    • MaxED's avatar
      Fixed, Sound Environments mode: "Show nodes with warnings only" logic was broken... · 3924ae5a
      MaxED authored
      Fixed, Sound Environments mode: fixed an exception when clicking on already selected child node in the sound environments list (I broke this in the previous commit).
      Fixed, Sound Environments mode: the view now centers on selected sound environment when clicking on a sound environment in the list (I broke that when I've added proper sound environment names way back when).
      3924ae5a
  26. Jul 05, 2015
    • MaxED's avatar
      Changed, Classic modes: model wireframe is now rendered using Highlight color... · ef5bd3e5
      MaxED authored
      Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected).
      Sound Environment mode: added "Show nodes with warnings only" checkbox to the panel.
      Sound Environment mode: somewhat increased sound environment update speed by updating the list after all sound environments are updated.
      Sound Environment mode: the list now scrolls to show highlighted sound environment.
      Sound Environment mode: sound environments can now be (de)selected. Selecting a sound environment stops highlighting sound environments / scrolling the list when moving the mouse.
      ef5bd3e5
  27. Jul 02, 2015
  28. Jul 01, 2015
  29. Jun 30, 2015
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