- May 16, 2021
- May 13, 2021
- May 08, 2021
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biwa authored
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- Apr 27, 2021
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biwa authored
Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
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- Apr 23, 2021
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biwa authored
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- Apr 22, 2021
- Apr 21, 2021
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biwa authored
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- Apr 18, 2021
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biwa authored
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
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- Apr 17, 2021
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biwa authored
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
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- Apr 15, 2021
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biwa authored
Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
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- Apr 10, 2021
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biwa authored
Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498
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biwa authored
Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551
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biwa authored
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
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biwa authored
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- Apr 09, 2021
- Apr 08, 2021
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Derek MacDonald authored
https://doomwiki.org/wiki/Static_limits The VPO limit is raised by Hexen (160) & Strife (200) so make it configurable in the basegame. The hover tooltip will reflect the adjusted max limit and the heatmap is interpolated to 0-255 for the 256x10 visplane_pal.png colour range gradient.
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Derek MacDonald authored
Boom's linedef special 260 allows a 64K translucency lump to be applied to the front sidedef's midtex for applying a custom 1 to 99% translucency value. Stop reporting this as an unknown texture.
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- Apr 06, 2021
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Derek MacDonald authored
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain negative Y-offsets some a patch but instead the renderer defaults to Y-offset value of 0. This stops UDB's 3D visual mode from using the negative value - change it to 0 to match the game renderer. (G)ZDoom behaves the same as vanilla.
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Derek MacDonald authored
Stop calling ScriptFileDocumentTab.RemoveTrailingWhitespace() on a text editor that has unchanged text. This causes the currently-opened map to be marked 'isChanged == true' when nothing is modified.
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- Apr 05, 2021
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biwa authored
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- Apr 02, 2021
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biwa authored
Program preferences are now saved as soon as the configuration dialog is closed Recent files are now saved as soon as an existing map is loaded
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- Apr 01, 2021
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biwa authored
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
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biwa authored
Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse
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biwa authored
OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files
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DoomKrawa authored
Updated ZDaemon ACS configuration (thanks to DoomKrawa)
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DoomKrawa authored
Several new ZDaemon ACS function added (thanks to DoomKrawa).
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- Mar 22, 2021
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biwa authored
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biwa authored
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biwa authored
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biwa authored
OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
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biwa authored
Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392
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biwa authored
Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
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biwa authored
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 Linedef Editing Form (UDMF): now only missing required activation flags are marked red
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- Mar 21, 2021
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biwa authored
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
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biwa authored
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
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