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  1. Sep 11, 2013
    • MaxED's avatar
      Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. · ead25214
      MaxED authored
      Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
      Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
      UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
      Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
      Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
      Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
      Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
      Updated documentation.
      ead25214
  2. Sep 09, 2013
    • MaxED's avatar
      Sector Info panel now shows how many sidedefs highlighted sector has. · 2598389d
      MaxED authored
      Snap Map Elements to Grid mode now works much faster and shows a message when completed.
      Forced default textures are now only used in drawing modes.
      Exception Dialog: long error descriptions were breaking window layout.
      Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
      2598389d
  3. Sep 06, 2013
  4. Sep 05, 2013
  5. Sep 03, 2013
    • MaxED's avatar
      Updated documentation. · e04105dc
      MaxED authored
      e04105dc
    • MaxED's avatar
      Updated FAQ section of documentation. · cd9be560
      MaxED authored
      cd9be560
    • MaxED's avatar
      Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align... · 8a0ca0e6
      MaxED authored
      Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
      "Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
      Vertices mode: in some cases not all vertices were removed when deleting vertices.
      Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
      Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
      Fixed sector bounding box calculation error.
      Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
      Updated documentation
      8a0ca0e6
  6. Aug 30, 2013
  7. Aug 29, 2013
  8. Aug 28, 2013
  9. Aug 27, 2013
  10. Aug 26, 2013
  11. Aug 23, 2013
  12. Aug 22, 2013
  13. Aug 21, 2013
  14. Aug 20, 2013
  15. Aug 19, 2013
    • MaxED's avatar
    • MaxED's avatar
      Updated documentation. · 5853624d
      MaxED authored
      Increased maximum zoom level in Classic modes to 3000%.
      Added "1 mp" option in grid size menu.
      Added "400%" option in zoom menu.
      Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
      Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
      Classic modes: view was not redrawn after "Test map from current position" action.
      "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
      5853624d
  16. Aug 14, 2013
  17. Aug 13, 2013
  18. Aug 12, 2013
  19. Aug 10, 2013
  20. Aug 09, 2013
  21. Aug 08, 2013
    • MaxED's avatar
      "Look Through Selection" action: InterpolationPoint can be handled the same... · 457cfc82
      MaxED authored
      "Look Through Selection" action: InterpolationPoint can be handled the same way as SecurityCamera or AimingCamera.
      457cfc82
    • MaxED's avatar
      Visual mode: added "Look Through Selection" action (default key is "Y"). This... · 724709e4
      MaxED authored
      Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
      Script editor: pressing "F1" now opens keyword help instead of program manual.
      Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
      Thing info panel: thing arguments now have proper labels.
      Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
      Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
      Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
      724709e4
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