- Feb 14, 2015
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MaxED authored
Error Check form: number of selected items is now shown in the window's title. Error Check form: fixed slowdowns when trying to select many (like 1000) results at once.
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- Feb 13, 2015
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MaxED authored
Fixed, Sectors mode: selection info and highlight were not updated after using "Join Sectors" and "Merge Sectors" actions. Linedefs mode: "Update 'lightfog' flag" was missing the click event handler.
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- Feb 12, 2015
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MaxED authored
Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn. Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector). "Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs. Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. Linedefs mode: added "Update 'lightfog' flag" menu item. Game configurations: cosmetic changes in UDMF linedef flag names. Updated ZDoom_DECORATE.cfg.
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- Feb 07, 2015
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MaxED authored
Fixed, Visual mode, 3D floors: in some cases 3d floor flags were handled differently than in GZDoom.
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- Feb 06, 2015
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MaxED authored
Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things. Fixed, Visual mode: floor brightness was calculated incorrectly when "Disable Light Effects"/"Restrict light inside" 3d floor flags were used and the floor had "lightfloor" property. Fixed: "lightabsolute" flag was accessed incorrectly in previous commit.
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MaxED authored
Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry. Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account. Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
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- Feb 04, 2015
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MaxED authored
Updated documentation.
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- Feb 01, 2015
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MaxED authored
ZDoom_linedefs.cfg: "Plane" actions don't require activation.
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- Jan 30, 2015
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MaxED authored
Visual mode, "Raise Floor/Ceiling to adjacent sector", "Lower Floor/Ceiling to adjacent sector": things with "absolutez" flag should be handled differently.
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MaxED authored
Fixed, Visual mode: in some cases "Raise Floor/Ceiling to adjacent sector" was not working properly when used on things.
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MaxED authored
Fixed, Visual mode: a case when thing's height was bigger than distance between floor and ceiling's planes is now handled the same way as in ZDoom.
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MaxED authored
Fixed, Visual mode: when thing's position is not absolute, it should always be positioned between floor and ceiling planes.
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- Jan 29, 2015
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MaxED authored
Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). Sound Environment mode: you can now delete currently highlighted sound environment thing by using "Delete" action. Sound Environment mode: the sidebar panel icons now have the same colors as corresponding sound environments. Fixed, Sound Environment mode: in some cases several sidebar panel items were highlighted at once (I broke this in r2201). Fixed, Fit Textures action: lower linedef parts were aligned incorrectly. Changed, Fit Textures Options form: "Fit across multiple surfaces" checkbox is now disabled when the action is applied to a single surface.
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MaxED authored
Fixed, Sectors Mode, UDMF: "Make Brightness Gradient" action was not working when "Sector Brightness" mode was selected...
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MaxED authored
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MaxED authored
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- Jan 28, 2015
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MaxED authored
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- Jan 27, 2015
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MaxED authored
Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things.
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MaxED authored
Fixed, DECORATE parser: "scale", "xscale" and "yscale" properties are now parsed the same way as in ZDoom. Fixed, DECORATE parser: parser was unable to parse negative numeric properties.
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MaxED authored
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale. Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse. Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures. Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides. Cosmetic changes in ZDoom_ACS.cfg.
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- Jan 26, 2015
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MaxED authored
Linedef/Thing Edit forms: cosmetic changes to named/numbered script drop-down locations.
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MaxED authored
Changed, Edit Sector/Linedef/Thing/Vertex forms: undo is now created either when user changes a value using a real-time control or when applying changes, not when opening a form.
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MaxED authored
Updated ZDoom_DECORATE.cfg.
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- Jan 25, 2015
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MaxED authored
Changed, Sound Environment mode: on second thought, we don't need to scan all map things to find one to highlight...
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MaxED authored
Sound Environment Mode: sound environments can now be picked by editing sound environment things. Sound Environment Mode: detected sound environments names are now used as item names in the tree view. Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199). Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy... Updated ZDoom_DECORATE.cfg.
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- Jan 23, 2015
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MaxED authored
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MaxED authored
Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). Removed unused references from all projects.
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MaxED authored
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MaxED authored
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https://github.com/biwa/soundpropagationmodeMaxED authored
Changes since 5bf51d0: Large scale cleanup & refactoring. Sound Propagation Mode: you can now click on doublesided linedefs to toggle sound blocking flag. Sound Environment Mode: you can now click on doublesided linedefs to toggle sound zone boundary flag. Sound Propagation Mode: reimplemented the highlighting of non-deaf things. Things are now highlighted using selection color. Removed "Show tooltips" checkbox. Tooltips are now always enabled. Fixed, Sound Environment Mode: thing tooltip about multiple active sound environment things was shown even when there was only one active sound environment thing. Fixed, Sound Environment Mode: "Configure colors" toolbar button was not working because of missing action. Fixed, cosmetic: "Configure colors" toolbar icon was missing a tooltip. Fixed, cosmetic: display was not redrawn after changing colors using "Color configuration" window.
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MaxED authored
Fixed, Thing Browser Control: "Multiple Things" icon was assigned to BackgroundImage instead if Image. Updated ZDoom_DECORATE.cfg.
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- Jan 22, 2015
- Jan 20, 2015
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MaxED authored
Moved stuff around a bit in PK3Reader. Will it fix random crashes? I dunno, a least I was no longer able to trigger them... Recompiled SharpCompress library using VS 2008, so it no longer references .net 4.0 stuff. Will it fix random crashes? See above.
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MaxED authored
Visual mode: "Auto-align textures" actions now align mixed textures when used on a selection (helpful if you want to align several different textures, which can tile into each other). Cosmetic: errors and warnings are now cleared when reloading resources.
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- Jan 19, 2015
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MaxED authored
Script Editor: fixed an exception when a script configuration contained identical keyword and constant. ZDoom_DECORATE.cfg: added a bunch of actor properties.
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- Jan 18, 2015
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MaxED authored
PK3Reader: probably fixed a random sharpcompress crash when trying to access a closed file (totally unsure, need more testing). ZDoom_linedefs.cfg: fixed a typo.
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- Jan 17, 2015
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MaxED authored
ZDoom_misc.cfg: added an empty "spawn_projectile" enumeration to prevent warnings when game-specific enums group doesn't contain this enum. Game_Chex.cfg was misplaced.
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- Jan 16, 2015
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MaxED authored
Fixed, Sectors mode, UDMF: surface cache was not updated after applying floor/ceiling brightness gradients. Cosmetic, Sectors mode, UDMF: brightness gradient modes now have more descriptive names. Internal, InterpolationTools: replaced EaseInOutSine equation with one, which actually works.
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MaxED authored
Sectors mode: "Gradient Interpolation Mode" toolbar menu. Internal: extracted easing functions from Bridge Mode into InterpolationTools class. +a couple of cosmetic changes.
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