- Jul 09, 2019
-
-
Monster Iestyn authored
PITY IN PINK and everything associated (formerly toast_fixes) See merge request STJr/SRB2Internal!232
-
Monster Iestyn authored
Metal Sonic Boss fixes (again) See merge request STJr/SRB2Internal!245
-
Monster Iestyn authored
Accidentially broke rain in the rainfixes branch (oh, the irony!) See merge request STJr/SRB2Internal!249
-
MascaraSnake authored
Remove character flags Closes #27 See merge request STJr/SRB2Internal!246
-
- Jul 08, 2019
-
-
Monster Iestyn authored
Sound options menu fixes Closes #160 See merge request STJr/SRB2Internal!250
-
Monster Iestyn authored
Hardcode CEZ brick debris See merge request STJr/SRB2Internal!247
-
MascaraSnake authored
-
MascaraSnake authored
-
Monster Iestyn authored
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
-
toaster authored
Merge branch 'toast_cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
-
-
toaster authored
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed. If you must, I can cherrypick this into another branch - but it's required for this one, at least.
-
- Jul 06, 2019
- Jul 03, 2019
-
-
MascaraSnake authored
-
- Jul 02, 2019
-
-
MascaraSnake authored
This reverts merge request !239
-
MascaraSnake authored
Metal Sonic Boss fixes See merge request STJr/SRB2Internal!239
-
MascaraSnake authored
-
MascaraSnake authored
Separate thinkers into different lists See merge request STJr/SRB2Internal!219
-
MascaraSnake authored
-
MascaraSnake authored
# Conflicts: # src/f_finale.c # src/p_enemy.c
-
Jonas Sauer authored
# Conflicts: # src/f_finale.c # src/p_enemy.c
- Jun 30, 2019
-
-
Monster Iestyn authored
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
-
Monster Iestyn authored
-
- Jun 29, 2019
-
-
Monster Iestyn authored
# Conflicts: # src/g_game.c # src/p_setup.c # src/p_user.c # src/r_data.c
-
MascaraSnake authored
Wood debris fix See merge request STJr/SRB2Internal!240
-
- Jun 28, 2019
-
-
Monster Iestyn authored
# Conflicts: # src/r_data.c
-
SteelT authored
unfuck awayview See merge request STJr/SRB2!493
-
MascaraSnake authored
-
SteelT authored
More Memory Shenanigans See merge request STJr/SRB2!501
-
Monster Iestyn authored
Console color shenanigans Closes #156 See merge request STJr/SRB2Internal!238
-
Monster Iestyn authored
Fix Titlemap with mazmazz's fancy menu stuff See merge request STJr/SRB2Internal!228
-
Monster Iestyn authored
Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground. (Untested)
-
toaster authored
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup. * Make missiles able to vectorise him. * Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1. * Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing. * Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
-
- Jun 27, 2019
-
-
SteelT authored
This also adds support for using such colors in a text prompt
-
- Jun 26, 2019
-
-
toaster authored
* Remove PF_THOKKED every time a successful damage bounce occours. * When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.) * Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound. Also, some other related tweaks: * Optimisations to A_VultureBlast, which was used as a base for the particle creation. * Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism. * P_SpawnGhostMobj takes colorized into account. * Fold Tails propeller damage into P_PlayerCanDamage. * When performing an Attraction Blast, place the player in roll frames. * Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well. * Buff MT_LHRT travel distance at slow speeds.
-