- Sep 11, 2019
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toaster authored
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toaster authored
Fix an issue where completing a stage normally would not correctly set startrings for the next one (as opposed to warping directly or dying inside it).
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toaster authored
This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
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toaster authored
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- Sep 10, 2019
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toaster authored
* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif * https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif * I will be accepting no further questions at this time.
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toaster authored
These have been in srb2.pk3 for a while, but they were inaccessible because of not having in-game references.
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toaster authored
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- Sep 09, 2019
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toaster authored
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- Sep 08, 2019
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SteelT authored
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toaster authored
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toaster authored
Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale.
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toaster authored
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toaster authored
Notably, can no longer use P_PlayJingle because of pre-fade.
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Marco Z authored
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- Sep 07, 2019
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toaster authored
* Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!) * Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function. * If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
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toaster authored
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toaster authored
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toaster authored
* Comment out the notices that the two types of music are disabled (see issue #179; not a perfect fix, but good enough for now).
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toaster authored
* Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations).
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SteelT authored
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- Sep 04, 2019
- Sep 01, 2019
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toaster authored
* Genesis-style love and attention to the death event. * Only visibly decrement lives/rings when you're respawning (or game over, see below). * Faster no-button-press respawn. * Game Over specific love. * Animation of Level Title font coming in from the sides. * https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif * Change gameovertics to 10 seconds instead of 15. * Make the minimum time before you can force going to the Continue screen longer. * Accomodate death in MP special stages as a form of exit. * Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits. * Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn. Also, two not-quite death things which nonetheless were relevant to change: * Fix quitting a special stage having some of the shared spheres/rings disappear into the aether. * Fix a warning during compilation for the Ring Penalty print.
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toaster authored
Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3)
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- Aug 30, 2019
- Aug 29, 2019
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Alam Ed Arias authored
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SteelT authored
Note that spawning a object within a random range does not fully work yet and crashes the game
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SteelT authored
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SteelT authored
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- Aug 27, 2019
- Aug 26, 2019
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James R. authored
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- Aug 25, 2019
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Monster Iestyn authored
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- Aug 24, 2019
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SteelT authored
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