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  1. Jul 08, 2019
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  3. Jun 30, 2019
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  7. Jun 26, 2019
    • toaster's avatar
      Now it's CA_TWINSPIN's turn to get the improvements! · 8f6973cb
      toaster authored
      * Remove PF_THOKKED every time a successful damage bounce occours.
      * When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
      * Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.
      
      Also, some other related tweaks:
      
      * Optimisations to A_VultureBlast, which was used as a base for the particle creation.
      * Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
      * P_SpawnGhostMobj takes colorized into account.
      * Fold Tails propeller damage into P_PlayerCanDamage.
      * When performing an Attraction Blast, place the player in roll frames.
      * Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
      * Buff MT_LHRT travel distance at slow speeds.
      8f6973cb
    • toaster's avatar
      d5988c4f
  8. Jun 25, 2019
  9. Jun 24, 2019
  10. Jun 23, 2019
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