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  1. May 25, 2020
  2. Feb 19, 2020
  3. Dec 25, 2019
  4. Dec 06, 2019
  5. Dec 04, 2019
  6. Nov 30, 2019
  7. Nov 22, 2019
    • Lactozilla's avatar
      Fix crossfades · faa305a2
      Lactozilla authored
      Fixes NoReload using the wrong wipestyle.
      Also fixes non-titlemap title screen wipes using the wrong wipestyle.
      faa305a2
  8. Nov 18, 2019
  9. Nov 15, 2019
  10. Nov 14, 2019
  11. Nov 07, 2019
  12. Nov 05, 2019
  13. Nov 03, 2019
  14. Nov 02, 2019
  15. Sep 10, 2019
  16. Sep 03, 2019
  17. Sep 01, 2019
  18. Aug 19, 2019
  19. Aug 09, 2019
  20. Jul 30, 2019
  21. Jul 27, 2019
    • toaster's avatar
      A good and bad ending cutscene now exist. · 063e350c
      toaster authored
      Also:
      * SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
      * Minor oversights in SPR2 support corrected.
      * Better evaluation, featuring ending assets.
      * Intro has warping-in blackrock, reusing ending assets.
      * Cutscene text now supports lowercase (intro and custom).
      * Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
      * Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
      
      Bugs:
      * OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
      063e350c
  22. Jul 20, 2019
  23. Jul 14, 2019
    • Monster Iestyn's avatar
      Fixes for menus: · f6842a80
      Monster Iestyn authored
      * add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
      * increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
      * make M_IterateMenuTree ignore menu levels without a menutype value
      f6842a80
  24. Mar 15, 2019
  25. Nov 26, 2018
  26. Nov 25, 2018
  27. Nov 18, 2018
  28. Nov 17, 2018
    • Marco Z's avatar
      Implemented features · d2bbddbe
      Marco Z authored
      * M_SkyScroll optimization with still speeds; refactor background drawing
      * Music (in time attack screens so far)
      * FadeStrength
      * HideTitlePics
      * Scrolling backgrounds in Time Attack (moved F_SkyScroll to m_menu)
      d2bbddbe
  29. Nov 16, 2018
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