- Dec 25, 2019
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Nev3r authored
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- Dec 23, 2019
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Nev3r authored
Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
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Nev3r authored
P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData().
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Nev3r authored
Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there.
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Nev3r authored
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
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Nev3r authored
Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps. Fix print type issue.
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James R. authored
Make both NiGHTS hoop types use the same spawning code. See merge request STJr/SRB2!560
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James R. authored
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- Dec 22, 2019
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MascaraSnake authored
Flats in walls See merge request STJr/SRB2!548
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MascaraSnake authored
Fix super theme ending early if invincibility expired See merge request STJr/SRB2!559
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MascaraSnake authored
Fix pflags not being properly reset when entering dust devil from top See merge request STJr/SRB2!556
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MascaraSnake authored
(UDMF prereq.) Map data lump interface See merge request STJr/SRB2!535
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MascaraSnake authored
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MascaraSnake authored
# Conflicts: # src/p_setup.c
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MascaraSnake authored
# Conflicts: # src/p_mobj.c
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MascaraSnake authored
As a result, the old generic hoops now use 24 sprites instead of 32.
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- Dec 21, 2019
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SteelT authored
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- Dec 20, 2019
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James R. authored
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James R. authored
Better Deadzones See merge request STJr/SRB2!541
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James R. authored
Choose a random port as a client See merge request STJr/SRB2!554
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James R. authored
Don't uncurl from spin if Elemental Stomp is used See merge request STJr/SRB2!555
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- Dec 19, 2019
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Alam Ed Arias authored
This reverts commit 2a9a2c0f.
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Alam Ed Arias authored
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lachwright authored
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SteelT authored
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- Dec 18, 2019
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James R. authored
If you ever need to, you can change the client port number.
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James R. authored
Using strcpy is stupid because we don't know how long the argument would be. There's no need for a buffer anyway.
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James R. authored
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James R. authored
Fix a divide by zero crash when mindash and maxdash were the same. See merge request STJr/SRB2!539
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- Dec 17, 2019
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James R. authored
Let Lua toggle Team Match/CTF team scores HUD element See merge request STJr/SRB2!544
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James R. authored
Fix crash on mapload when removing Dragonbomber with Lua See merge request STJr/SRB2!545
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Lactozilla authored
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James R. authored
(UDMF prereq.) Spawn Z refactor See merge request STJr/SRB2!536
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James R. authored
Fix sector.lines in Lua See merge request STJr/SRB2!542
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SteelT authored
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- Dec 16, 2019
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James R. authored
Lua MainCfg vars See merge request STJr/SRB2!543
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Tatsuru authored
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Monster Iestyn authored
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Monster Iestyn authored
Fix `numoflines` calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it. And yes, this time I tested it to make sure it works :)
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Monster Iestyn authored
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