- Apr 19, 2020
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James R. authored
Flipfuncpointers (take two) See merge request STJr/SRB2!864
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James R. authored
The rule for PACKETVERSION is too confusing, it's also too hard to unify formats See merge request STJr/SRB2!875
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James R. authored
srb2:// server URLs See merge request STJr/SRB2!858
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- Apr 13, 2020
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James R. authored
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- Apr 10, 2020
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fickleheart authored
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fickleheart authored
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fickleheart authored
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James R. authored
Fix MD2 rollangle in reverse gravity See merge request STJr/SRB2!818
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James R. authored
OGL horizon lines See merge request STJr/SRB2!861
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James R. authored
ExecCfg fixes See merge request STJr/SRB2!821
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- Apr 09, 2020
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James R. authored
Hide record & NiGHTS attack options if there are no available maps for them. See merge request STJr/SRB2!868
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James R. authored
Allow emblem hints (and radar) in record attack. See merge request STJr/SRB2!820
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James R. authored
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot. See merge request STJr/SRB2!840
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James R. authored
Only initialise OpenGL if the user intends to load it (for real this time) See merge request STJr/SRB2!796
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James R. authored
Fix console backpic See merge request STJr/SRB2!850
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James R. authored
Turn FIXED_TO_FLOAT into a function See merge request STJr/SRB2!869
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- Apr 02, 2020
- Apr 01, 2020
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SteelT authored
Fix disconnected players being kicked for high ping See merge request STJr/SRB2!866
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- Mar 30, 2020
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Monster Iestyn authored
use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now (though I could pretend we still support the older ones lol)
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Monster Iestyn authored
Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions.
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- Mar 28, 2020
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LJ Sonic authored
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- Mar 26, 2020
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toaster authored
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn. * Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around. * SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite. * Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn. * "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
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- Mar 24, 2020
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sphere authored
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- Mar 23, 2020
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fickleheart authored
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- Mar 22, 2020
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fickleheart authored
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fickleheart authored
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fickleheart authored
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MascaraSnake authored
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MascaraSnake authored
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- Mar 21, 2020
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MascaraSnake authored
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MascaraSnake authored
Updates and fixes for the ZB config See merge request STJr/SRB2!859
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MascaraSnake authored
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LJ Sonic authored
Skip empty gametypes in level select menu See merge request STJr/SRB2!819
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fickleheart authored
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MascaraSnake authored
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MascaraSnake authored
Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB
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fickleheart authored
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- Mar 19, 2020
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fickleheart authored
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fickleheart authored
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