- Jul 28, 2023
- Jul 26, 2023
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Nev3r authored
cmake: Fix build errors related to test suite See merge request STJr/SRB2!2070
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SteelT authored
This combined with the previous commit fixes building the test suite
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Sal authored
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Sal authored
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Sal authored
Remove P_RandomFixed call when players are moving See merge request STJr/SRB2!2057
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Sal authored
Fix A_ConnectToGround's Handling of Scaled Mobjs Closes #1038 See merge request STJr/SRB2!2029
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Sal authored
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046) Closes #1046 See merge request STJr/SRB2!2058
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Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046)
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Sal authored
Fix use-after-free when calling v.drawString in Lua See merge request STJr/SRB2!2005
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Sal authored
Fix softlocking as Sonic & Tails when Player 2 has no name See merge request STJr/SRB2!2056
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Sal authored
Fix crash when P_ZMovement calls from Lua removes the object See merge request STJr/SRB2!2054
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Sal authored
Fix segfault when calling P_RemoveMobj from MobjCollide hook See merge request STJr/SRB2!2041
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Sal authored
Clean up and simplify zone memory allocation See merge request STJr/SRB2!2059
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Sal authored
Drawseg clipping optimized, from prboom-plus See merge request STJr/SRB2!2067
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Sal authored
Small renderhitbox fix See merge request STJr/SRB2!2068
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Sal authored
cmake: Add optional clang-tidy integration See merge request STJr/SRB2!1849
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clang-tidy performs static analysis over the compilation unit, producing more comprehensive compile warnings than are normally generated by the compiler. For example, it will trace branches in a function to find the exact conditions in which a null dereference can occur. Note that this produces an absurd amount of warnings for our existing C code, and significantly slows compile times. It is pretty effective at its job though. I think it would be good to turn on by default for upcoming C++ code.
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Sal authored
Enable C++17, Catch2 unit testing See merge request STJr/SRB2!1854
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Sal authored
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Sal authored
"Add some extra randomization" is not how RNG works
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Sal authored
Make reading and writing of all player stats to record attack demos precise (resolves #1048) Closes #1048 See merge request STJr/SRB2!2045
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Sal authored
Allow Record Attack in modified games See merge request STJr/SRB2!2064
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Lactozilla authored
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Lactozilla authored
Co-authored-by:
Sally Coolatta <tehrealsalt@gmail.com>
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- Jul 25, 2023
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Sal authored
- Fix `lib_getSkinSprite` overshadowing `sprites` global - Rename terrible result_e `ok` so it stops overshadowing crap - Remove inlining from w_wad.c since it reached the inline limit (remember kids, your compiler knows better than you these days whenever or not to inline something) - Remove unused variable in G_PlayerReborn
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Sal authored
Add "drawonlyforplayer" and "dontdrawforviewmobj" Closes #1009, #997, and #924 See merge request STJr/SRB2!2014
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Sal authored
Don't allow loading demos with invalid file lists at all. If you insist on doing this, it has to be done from the command line now.
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