Skip to content
Snippets Groups Projects
  1. Feb 28, 2017
    • ZTsukei's avatar
      Roulette timer stops manually again - as more players join the game, the... · 87d09228
      ZTsukei authored
      Roulette timer stops manually again - as more players join the game, the player in first will have to wait longer to stop the roulette manually. Players further back will also wait slightly longer, while the person in last will always only take 1 second to stop the roulette.
      Fixed drifting so it stops when you're too slow.
      87d09228
  2. Feb 27, 2017
  3. Feb 26, 2017
  4. Feb 25, 2017
  5. Feb 24, 2017
  6. Feb 22, 2017
  7. Feb 21, 2017
  8. Feb 20, 2017
  9. Feb 19, 2017
  10. Feb 18, 2017
  11. Feb 17, 2017
  12. Feb 13, 2017
  13. Feb 10, 2017
  14. Feb 09, 2017
  15. Feb 07, 2017
  16. Feb 05, 2017
    • Monster Iestyn's avatar
    • Monster Iestyn's avatar
      Merge branch 'dedicated-console-fix' into 'master' · 591fe13c
      Monster Iestyn authored
      Dedicated console shift-down fix
      
      This fixes the special console window used by dedicated mode not properly telling the game when shift is held down since the console improvements added in 2.1.17. This means shift+1 is properly interpreted as "!" again rather than 1, shift+- should be "_" rather than "-", etc.
      
      Sorry LJSonic your problems from pre-2.1.17 are probably just your keyboard being for a different locale than the one most SRB2 players play with so I'm aware, I'm not sure what can be done for the time being. =V
      
      Fun note, you can see how the game interprets un-executed input to the console window by playing normal (not dedicated) SRB2 with `-console`, which creates a second window for the console just like you'd see for dedicated mode. Drop down the console on the main SRB2 window, switch to the console window and type something in (DON'T PRESS ENTER), and you'll see the input appearing in the input space in the console window at the same time!
      
      See merge request !163
      591fe13c
  17. Feb 04, 2017
  18. Feb 03, 2017
    • Monster Iestyn's avatar
      Merge branch 'td-render-fix2' into 'master' · 823aa7d2
      Monster Iestyn authored
      TD render fix 2: Electric boogaloo
      
      This fixes TD's terminal stage freezing the game in a similar manner to Lava Mountain, except this time the FOFs aren't zero-height so it's a slightly different situation?
      
      See merge request !160
      823aa7d2
  19. Jan 31, 2017
  20. Jan 30, 2017
    • Monster Iestyn's avatar
      Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and... · 3212ee0b
      Monster Iestyn authored
      Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and sprbotscreen are CLAMPMAX (INT32_MAX)
      
      This fixes the grid floors in TD's Lava Mountain freezing the game if they go off the bottom of the screen far enough (they have ACWRFL1A as the wall texture, which is a single patch texture with holes)
      3212ee0b
  21. Jan 16, 2017
Loading