Use SDL Game Controllers API
- Aug 27, 2022
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toaster authored
- Does not function with controllers that don't produce continuous joystick events on hold, as testing unfortunately made clear. - The entire thing would need to be rewritten to make up for that, and I don't have the time to invest that kind of energy into version 1. - An unreliable feature is worse than no feature at all.
bbfaa0e9
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- Aug 26, 2022
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toaster authoredf7fc5c68
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toaster authoredb10c21c5
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toaster authored
* Rename `Look Up/Down` to `Spec. Look Up/Down` to disambiguate from `Look Backward` * Make it support multiplayer replay recording save request too
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toaster authored
- They're binary inputs as processed by the game. - A mechanism for binary inputs with no deadzone is already used for item and drift. - Generally bound to triggers, not the stick. - SDL still has a minimum deadzone, so won't fire endlessly.
44eeb3a0 -
toaster authored
* For left stick up/down/left/right input, allow holding a direction down to move continuously in a direction at a rate of 7 steps per second per axis * Now supports accel axis being used for the Enter key/"accept" in menus, to mirror how an accel BUTTON bind will be used as an Enter event.
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Eidolon authored08a218a3
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Eidolon authored5412be76
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