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Sal's avatar
commented on merge request !56 "hardcode triangulate sectors" at Kart Krew / High Voltage Ring

LGTM 👍

Sal's avatar
approved merge request !56 "hardcode triangulate sectors" at Kart Krew / High Voltage Ring
Sal's avatar
commented on merge request !55 "Implement anchor slope rendering" at Kart Krew / High Voltage Ring

LGTM 👍

Sal's avatar
approved merge request !55 "Implement anchor slope rendering" at Kart Krew / High Voltage Ring
Sal's avatar
approved merge request !54 "Fix texture skewing and texture repeats" at Kart Krew / High Voltage Ring
Sal's avatar
commented on merge request !54 "Fix texture skewing and texture repeats" at Kart Krew / High Voltage Ring

LGTM 👍

Sal's avatar
approved merge request !58 "Increase maximum mapthing number to match game" at Kart Krew / High Voltage Ring
Sal's avatar
approved merge request !57 "Fix rendering for flipped things" at Kart Krew / High Voltage Ring
Sal's avatar
commented on merge request !57 "Fix rendering for flipped things" at Kart Krew / High Voltage Ring

LGTM 👍

Sal's avatar
commented on merge request !53 "Update .NET requirements, fix minor OpenGL crashes on Linux systems" at Kart Krew / High Voltage Ring

The changes generally look alright (although you accidentally kept in your own fork's version number changes, which is a no go for this repo). I th...

Sal's avatar
commented on merge request !53 "Update .NET requirements, fix minor OpenGL crashes on Linux systems" at Kart Krew / High Voltage Ring

Ditto

Sal's avatar
commented on merge request !53 "Update .NET requirements, fix minor OpenGL crashes on Linux systems" at Kart Krew / High Voltage Ring

Ditto

Sal's avatar
commented on merge request !53 "Update .NET requirements, fix minor OpenGL crashes on Linux systems" at Kart Krew / High Voltage Ring

Please revert this change.

PencilVoid's avatar
opened merge request !58 "Increase maximum mapthing number to match game" at Kart Krew / High Voltage Ring
frostu8's avatar
opened merge request !57 "Fix rendering for flipped things" at Kart Krew / High Voltage Ring
frostu8's avatar
commented on merge request !55 "Implement anchor slope rendering" at Kart Krew / High Voltage Ring

FOFs now work with anchors, thank you to @PencilVoid for helping me catch that and a Flip flag bug.

frostu8's avatar
opened merge request !56 "hardcode triangulate sectors" at Kart Krew / High Voltage Ring
frostu8's avatar
commented on merge request !54 "Fix texture skewing and texture repeats" at Kart Krew / High Voltage Ring

rebased because I accidentally committed IDE files... oops!

frostu8's avatar
opened merge request !55 "Implement anchor slope rendering" at Kart Krew / High Voltage Ring
frostu8's avatar
commented on merge request !54 "Fix texture skewing and texture repeats" at Kart Krew / High Voltage Ring

Fixed as of 22b5c654...