- Sep 26, 2020
- Sep 25, 2020
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James R. authored
Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects. Do not remove special from lines with ML_NETONLY or ML_NONET until after slopes are spawned.
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Sal authored
- Fixed last place elimination not working (again) - Replaces squishing from level geometry with good old fashioned crush death
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Sal authored
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Sal authored
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Sal authored
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https://git.do.srb2.org/KartKrew/KartSal authored
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Sal authored
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
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toaster authored
Revert a bruh moment from 2.2's development where, in order to fix statues and spikes from being visible on the death pit in CEZ, I made any object that comes into contact with a death pit and isn't on a whitelist delete itself. (Now the Chao at the start of Sonic Speedway don't die immediately.)
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Sal authored
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Sal authored
Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
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Sal authored
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Sal authored
(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
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Sal authored
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James R. authored
Vertex snapping 'slope anchors' See merge request KartKrew/Kart!317
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- Sep 24, 2020
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James R. authored
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James R. authored
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SteelT authored
By pretty much restoring the old musicdef system, I tried to work with it but couldn't, if needed that can easily be brought back later on.
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James R. authored
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James R. authored
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James R. authored
This makes FOF sloping over other slopes possible! Had to remove the absolute height function though.
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James R. authored
Requires spawning fake floors before slopes, and therefore before things, basically before everything. Hopefully nothing breaks!
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James R. authored
Previously it just used the first three anchors that had snapped to a vertex in the sector. btw fuck DOOM
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James R. authored
There are some issues I ran into: - Rotation is jittery (not introduced by this commit) - 2P is wack, I don't care
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James R. authored
Object tracking is off, but it was off before so I don't know if I actually broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
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James R. authored
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James R. authored
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James R. authored
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- Sep 23, 2020
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toaster authored
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. * Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded. * Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla. Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
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toaster authored
Fixes a duplicated condition which sends the player back to the title screen under advancemap next. Teeechnically does stuff for issue #91, but I'd like to take a more thorough approach later once I've got consent for a potentially radical change to this currently useless feature.
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toaster authored
Fixed a crash I recieved while playtesting bots on Petref which was caused by an invalid subsector reference. This can only happen when the mobj was removed. I have no idea how or why this wasn't caught earlier, but I suspect we inherited this issue from upstream in the merger.
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SteelT authored
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- Sep 22, 2020
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James R. authored
KARTKREW is 640x400 LOL
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toaster authored
Fix the issue where skincolor and character (and inadvertedly, name changes and followers) would not be sent to the server, leading to the 0,0 Ashura bug.
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toaster authored
Fix the weird "Eggman is not a colour" print by fixing the code that overwrote your skin and colour willy-nilly, and then disabling it (it was a mistaken element of the port).
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toaster authored
Temporarily disable the POSITIONI sweeping for the first 16 tics of map drawer. (Looks better for if we showcase 2.2 merge footage before creating a better title card).
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