- May 24, 2022
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Sal authored
Adjust steering lock after successful DI See merge request KartKrew/Kart!602
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- May 23, 2022
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AJ Martinez authored
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AJ Martinez authored
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Sal authored
Fix HUD tracking with viewrollangle See merge request KartKrew/Kart!593
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Sal authored
Fix lookback interpolating See merge request KartKrew/Kart!596
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Sal authored
Bring back camera prediction See merge request KartKrew/Kart!592
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- May 22, 2022
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Sal authored
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Sal authored
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Sal authored
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toaster authored
# Conflicts: # src/p_setup.c # src/r_fps.c
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Sal authored
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toaster authored
Kickstart Accel Spindash Fix See merge request KartKrew/Kart!595
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toaster authored
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Sal authored
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Sal authored
Might feel laggier, might feel better because it gets rid of jitter? idk
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Sal authored
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Sal authored
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Sal authored
Super Circuit hit confirms See merge request KartKrew/Kart!594
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Sal authored
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Sal authored
After getting hit, you'll hear the person who hit you's hit confirm from any distance
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Sal authored
Uncapped (squashed v2) Closes Kart-Public#10 See merge request KartKrew/Kart!579
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- May 21, 2022
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Eidolon authored
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Eidolon authored
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toaster authored
* Set view context in the player HUD loop inside `ST_overlayDrawer()`. * The HUD code now gets all interpolated camera data from the view context instead of half-heartedly recreating it. * Move Lua HUDlib data to the view context system instead of an else ladder. * View roll support in HUD tracking, because the other changes made this trivial. * Remove old_viewrollangle as it is now redundant.
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toaster authored
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https://git.do.srb2.org/KartKrew/Kart.gittoaster authored
# Conflicts: # src/f_finale.c # src/sdl/i_video.c # src/st_stuff.c
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James R. authored
Small waypoint fixes See merge request KartKrew/Kart!591
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James R. authored
Lightning Shield fixes See merge request KartKrew/Kart!589
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James R. authored
Directional Influence See merge request KartKrew/Kart!588
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Sal authored
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Sal authored
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Sal authored
"Dr. Robotnik's Ring Racers" rebranding See merge request KartKrew/Kart!590
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Sal authored
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Sal authored
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Sal authored
REALLY complicated, because just emulating player turning in ticcmd code is broken.
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SteelT authored
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Sal authored
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Sal authored
- Shortcut waypoints are pink now instead of blue. (barkley's ran into the issue of a shortcut waypoint on the main path too many times) - Waypoint debug uses a shaded blue sphere sprite instead of a thok sprite, because it makes the color easier to see on different backgrounds. - Use 1 splat for waypoint radius instead of shittons of orbs
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Sal authored
Fixes shortcut pathfinding behavior when the entire shortcut's waypoints have the flag instead of only the entrance.
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