- Oct 15, 2020
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James R. authored
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James R. authored
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James R. authored
This should fix the janky falling off steep slopes and let you cling to them. Because when falling off a sector the edge of the player must not intersect the edge of the higher sector, it is trickier than step up. The height difference at the line must be stored to be useful.
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- Oct 14, 2020
- Oct 02, 2020
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SteelT authored
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- Sep 30, 2020
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Sal authored
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- Sep 27, 2020
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
Changes: - "waypoint ID" is now tag (previously angle) - "next waypoint ID" is now angle (previously Z height) - Z height is Z height - Radius is controlled by args[0] - "is finish line" is controlled by args[1] - Waypoint parameters linedef, riser things, and anchor things will not do anything in UDMF mode - Non-UDMF maps are unaffected
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Sal authored
(I did the same change for UDMF too but it may be wrong; I don't have a test map for it though so I guess we'll see later)
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Sal authored
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- Sep 26, 2020
- Sep 25, 2020
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James R. authored
Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects. Do not remove special from lines with ML_NETONLY or ML_NONET until after slopes are spawned.
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Sal authored
- Fixed last place elimination not working (again) - Replaces squishing from level geometry with good old fashioned crush death
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Sal authored
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Sal authored
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Sal authored
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https://git.do.srb2.org/KartKrew/KartSal authored
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Sal authored
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
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toaster authored
Revert a bruh moment from 2.2's development where, in order to fix statues and spikes from being visible on the death pit in CEZ, I made any object that comes into contact with a death pit and isn't on a whitelist delete itself. (Now the Chao at the start of Sonic Speedway don't die immediately.)
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Sal authored
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Sal authored
Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
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Sal authored
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Sal authored
(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
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Sal authored
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James R. authored
Vertex snapping 'slope anchors' See merge request KartKrew/Kart!317
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