- Jun 07, 2022
-
-
Sal authored
Remove items from player when spectating Closes #230 See merge request KartKrew/Kart!617
-
Sal authored
Disable bot controls after sprint map finish (resolves #260) Closes #260 See merge request KartKrew/Kart!613
-
Sal authored
Make SPB match its target's hitlag See merge request KartKrew/Kart!614
-
Sal authored
Add bouncing followers See merge request KartKrew/Kart!611
-
James R. authored
-
- Jun 01, 2022
-
-
AJ Martinez authored
-
Sal authored
-
- May 31, 2022
-
-
AJ Martinez authored
-
AJ Martinez authored
-
Sal authored
Set `BobAmp` on a ground follower to set its bouncing velocity.
-
- May 30, 2022
-
-
Sal authored
Player colour persistence (resolves #255). Closes #255 See merge request KartKrew/Kart!610
-
toaster authored
An explanation for the approach: I started writing a whole system where an extra pflag would be defined for "colour is not currently the player's ACTUAL colour". Then I looked at the actual code flow that would be affected by it - the single line guarded by `if (forcereset)` - and decided it was simpler to just do an extra write in this once-per-player-per-frame function instead of increasing across-the-board complexity.
-
- May 28, 2022
-
-
Sal authored
-
- May 27, 2022
- May 26, 2022
- May 25, 2022
-
-
Sal authored
- FULLY fix light offset still being applied on full bright walls - Fix ceiling lighting being reversed
-
Sal authored
-
Sal authored
-
James R. authored
Minor Grow scale corrections See merge request KartKrew/Kart!605
-
Sal authored
-
James R. authored
Fix blockmap WILD inconsistency when it's not PIT_CheckThing See merge request KartKrew/Kart!601
-
James R. authored
-
Sal authored
Tester text See merge request KartKrew/Kart!603
-
Sal authored
Eggman Mark cinder fix See merge request KartKrew/Kart!600
-
Sal authored
(Sloped ceilings are reversed and not sure what to do about it)
-
Sal authored
-
Sal authored
Makes slopes at a great enough steepness able to match the contrast of walls. COMING SOON: Directional lighting & contrast modifier, as options for map header.
-
Sal authored
Fake contrast setting is no more
-
- May 24, 2022
-
-
Sal authored
Makes skyboxes look better
-
Sal authored
- Reorganized bot traversal - Blocking line traversal includes tripwire - Next waypoint detection uses blocking line trace now (this means bots can't sit outside of a tripwire wanting to go through it)
-
Sal authored
(The more this issue happens, the more we need to take the GZDoom approach of keeping this shit in a struct that you have to put in as a function argument, instead of global variable hellzone...)
-
Sal authored
These both require a couple loops to preform each, which probably adds up over multiple bots. Let's just precalculate them at the start of bot ticcmd.
-
Sal authored
-
toaster authored
Prevent rings from suddenly growing in size when a Grow player interacts with them, to match how using rings while grown or shrunk have them at mapobjectscale.
-