- Oct 18, 2020
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James R. authored
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- Oct 02, 2020
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SteelT authored
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- Sep 30, 2020
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Sal authored
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- Sep 27, 2020
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
Changes: - "waypoint ID" is now tag (previously angle) - "next waypoint ID" is now angle (previously Z height) - Z height is Z height - Radius is controlled by args[0] - "is finish line" is controlled by args[1] - Waypoint parameters linedef, riser things, and anchor things will not do anything in UDMF mode - Non-UDMF maps are unaffected
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Sal authored
(I did the same change for UDMF too but it may be wrong; I don't have a test map for it though so I guess we'll see later)
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Sal authored
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- Sep 26, 2020
- Sep 25, 2020
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James R. authored
Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects. Do not remove special from lines with ML_NETONLY or ML_NONET until after slopes are spawned.
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Sal authored
- Fixed last place elimination not working (again) - Replaces squishing from level geometry with good old fashioned crush death
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Sal authored
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Sal authored
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Sal authored
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https://git.do.srb2.org/KartKrew/KartSal authored
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Sal authored
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
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toaster authored
Revert a bruh moment from 2.2's development where, in order to fix statues and spikes from being visible on the death pit in CEZ, I made any object that comes into contact with a death pit and isn't on a whitelist delete itself. (Now the Chao at the start of Sonic Speedway don't die immediately.)
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Sal authored
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Sal authored
Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
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Sal authored
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Sal authored
(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
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Sal authored
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James R. authored
Vertex snapping 'slope anchors' See merge request KartKrew/Kart!317
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- Sep 24, 2020