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  1. Dec 06, 2019
  2. Nov 30, 2019
  3. Nov 18, 2019
  4. Oct 15, 2019
  5. Sep 07, 2019
    • toaster's avatar
      * Store gravflip (resolves #206) and destscale in starposts. (Using the same... · d26ff197
      toaster authored
      * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
      * Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
      * If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
      d26ff197
  6. Aug 26, 2019
  7. Aug 24, 2019
  8. Aug 22, 2019
  9. Aug 01, 2019
  10. Jul 30, 2019
  11. Jul 13, 2019
  12. Nov 25, 2018
  13. Aug 12, 2018
  14. Aug 11, 2018
  15. Aug 10, 2018
  16. Jun 03, 2018
    • toaster's avatar
      MONSTER COMMIT. · 6e07631c
      toaster authored
      OLD SPECIAL STAGES:
      * Spheres in old special stages instead of rings!
      * Individual timers in old special stages instead of a global one!
      * Old special stages use a variant of the NiGHTS HUD now!
      * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
      * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
      * Made emerald gaining function be based on special stage number rather than gained emeralds!
      * Consistency with...
      
      NiGHTS SPECIAL STAGES:
      * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
      * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)
      
      SPECIAL STAGES IN GENERAL:
      * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
      * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
      * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif
      
      NiGHTS NON-SPECIAL STAGES:
      * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
      * Colour Chips turn yellow in bonus time.
      * Ideya!
      * Its own "drowning" music!
      * All of the object types for Dream Hill.
      * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
      
      RANDOM BS:
      * Turn super with the spin button instead of the jump button!
      * Followmobj now correctly set with P_SetTarget instead of pointer assignment.
      * Emerald hunt uses new sprites!
      * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
      6e07631c
  17. Mar 31, 2018
  18. Mar 30, 2018
  19. Oct 02, 2017
  20. Jul 06, 2017
  21. Mar 22, 2017
    • toaster's avatar
      Big commit, sorry. I broke several things trying to get other things to work... · ddf8db12
      toaster authored
      Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today!
      
      *P_LookForEnemies is now side-effect-less and only provides a pointer to the found mobj
      *player-jumping is dead, long live PF_STARTJUMP
      *per Mystic's request, CA2_GUNSLINGER has a targeting icon. It also has a more restricted vertical aiming range.
      *mobj for this is in the game as requested
      *fast teetering animation flag
      *general code cleanup
      ddf8db12
  22. Feb 05, 2017
    • toaster's avatar
      Drawangle. · 260b461c
      toaster authored
      Mystic wanted it, just play it - too busy to give proper commit description. Will outline everything it is in the merge request when that happens.
      260b461c
  23. Jan 18, 2017
  24. Sep 25, 2016
  25. Sep 03, 2016
  26. Sep 02, 2016
  27. May 18, 2016
  28. May 14, 2016
  29. May 01, 2016
    • Monster Iestyn's avatar
      General improvements to Lua error messages for out-of-bounds stuff. · 2ddde836
      Monster Iestyn authored
      The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
      2ddde836
  30. Apr 30, 2016
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