- Jun 23, 2018
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test authored
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- Jun 03, 2018
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Monster Iestyn authored
Correct C FixedMul() off-by-one errors See merge request STJr/SRB2!245
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Monster Iestyn authored
F12 fix See merge request STJr/SRB2!250
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Monster Iestyn authored
OpenGL: Map Specific Palette Fix See merge request !247
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Monster Iestyn authored
OpenGL: Very large map rendering issue fixed See merge request STJr/SRB2!249
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Monster Iestyn authored
Fix console typo See merge request STJr/SRB2!246
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Monster Iestyn authored
OpenGL: Fix FF_FULLBRIGHT not working in sectors with multiple light levels See merge request STJr/SRB2!244
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- May 28, 2018
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Monster Iestyn authored
This should hopefully kill the F12 getting stuck issue once and for all.
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- May 26, 2018
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Sryder authored
Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox From what I know, this effects at least Aerial Garden and Seraphic Skylands
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- May 20, 2018
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Tasos Sahanidis authored
The FixedMul() C implementation would produce off by one results, causing constant desyncs on 64 bit builds and builds without an ASM implementation of the function. This is fixed by shifting instead of dividing, possibly avoiding rounding errors.
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- May 17, 2018
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Sryder authored
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM. I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting. This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
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SteelT authored
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- May 16, 2018
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Sryder authored
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- Apr 21, 2018
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Monster Iestyn authored
Don't init the sound system on dedicated servers See merge request STJr/SRB2!225
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Monster Iestyn authored
Fixed "invalid pointer" error when passing "" to Command_connect(). See merge request !234
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Monster Iestyn authored
Removed contradictory `-connect` check See merge request STJr/SRB2!236
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Monster Iestyn authored
Rewrite of d_netfil.c's findfile See merge request STJr/SRB2!240
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Monster Iestyn authored
Dedicated debug hotfix See merge request STJr/SRB2!239
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Monster Iestyn authored
Movie mode: special stage intro fade recording fix See merge request STJr/SRB2!229
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- Apr 15, 2018
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Monster Iestyn authored
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect. Note: Untested as of writing
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Monster Iestyn authored
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- Apr 03, 2018
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SteelT authored
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SteelT authored
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toaster authored
Opengl Quick Fixes See merge request STJr/SRB2!237
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- Mar 30, 2018
- Mar 29, 2018
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Sryder authored
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
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- Mar 24, 2018
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jameds authored
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- Mar 23, 2018
- Mar 22, 2018
- Mar 21, 2018
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Sryder authored
Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites. This should allow sprite splitting and sorting of sprites with level geometry easier. stransform is no longer needed.
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- Mar 20, 2018
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Sryder authored
Solid walls *can* be cut Fix issues with water and fog FOFs not cutting each other out correctly Fix Fog colourmap and lighting setting that is done here. Remove HWR_SplitFog There is currently a bug with FF_DOUBLESHADOW (that also exists in software) but has a larger impact here. When 2 FF_DOUBLESHADOW lights are directly stacked on each other the bottom one has its height set incorrectly. This causes all the Fog in the timed gravity flipping section of ERZ2 to be drawn and it looks really bad.
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- Mar 18, 2018
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Sryder authored
This reverts commit 121fcd83. The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
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Sryder authored
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- Mar 17, 2018