- Jan 17, 2020
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James R. authored
-bindaddr for mserv See merge request STJr/SRB2!688
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Alam Ed Arias authored
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James R. authored
Word jumping See merge request STJr/SRB2!653
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- Jan 16, 2020
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Alam Ed Arias authored
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James R. authored
Locale liberation Closes #113 See merge request STJr/SRB2!677
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James R. authored
Prefer textures on walls, not flats See merge request STJr/SRB2!687
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- Jan 15, 2020
- Jan 13, 2020
- Jan 12, 2020
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LJ Sonic authored
Fix node player mixups See merge request STJr/SRB2!684
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LJ Sonic authored
Replace all instances of XD_KICK with a SendKick function See merge request STJr/SRB2!682
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LJ Sonic authored
Fix node numbers being used in place of player numbers See merge request STJr/SRB2!681
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James R. authored
Open the console in menus and draw backpic correctly See merge request STJr/SRB2!665
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James R. authored
Let Escape close the console See merge request STJr/SRB2!664
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
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- Jan 11, 2020
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Monster Iestyn authored
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Monster Iestyn authored
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- Jan 10, 2020
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James R. authored
Don't give player translucency when looking down with the orbital camera See merge request STJr/SRB2!659
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
Software FOV See merge request STJr/SRB2!662
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James R. authored
Don't clip player MD2 when looking straight down with the orbital camera See merge request STJr/SRB2!658
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- Jan 09, 2020
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James R. authored
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James R. authored
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fickleheart authored
In theory, should be a performance improvement. In practice idk
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fickleheart authored
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fickleheart authored
I heard properpaper had some weird crashes? I couldn't reproduce them no matter how hard I tried, but I added some bounds checking to this version too just in case. Gotta get other people's help to try to reproduce those.
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- Jan 08, 2020
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James R. authored
Update copyright statements for changed names See merge request STJr/SRB2!644
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James R. authored
Apply skin's highresscale to continue screen See merge request STJr/SRB2!645
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James R. authored
More OpenGL fixes plus masked PNG conversion See merge request STJr/SRB2!619
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