Commits on Source (70)
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Nev3r authored
Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function.
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Nev3r authored
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
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Nev3r authored
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Nev3r authored
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Nev3r authored
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Nev3r authored
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Nev3r authored
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
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Nev3r authored
Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
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Nev3r authored
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Nev3r authored
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Nev3r authored
'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
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Nev3r authored
Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
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Nev3r authored
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Nev3r authored
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Nev3r authored
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Nev3r authored
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Nev3r authored
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Nev3r authored
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Nev3r authored
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Nev3r authored
Temporarily revert function call order for mapthings.
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Nev3r authored
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
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SteelT authored
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SteelT authored
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MascaraSnake authored
Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they?
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James R. authored
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MascaraSnake authored
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Golden authored
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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Monster Iestyn authored
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Monster Iestyn authored
Fix `numoflines` calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it. And yes, this time I tested it to make sure it works :)
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Monster Iestyn authored
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Tatsuru authored
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James R. authored
Lua MainCfg vars See merge request STJr/SRB2!543
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SteelT authored
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James R. authored
Fix sector.lines in Lua See merge request STJr/SRB2!542
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James R. authored
(UDMF prereq.) Spawn Z refactor See merge request STJr/SRB2!536
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James R. authored
Fix crash on mapload when removing Dragonbomber with Lua See merge request STJr/SRB2!545
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James R. authored
Let Lua toggle Team Match/CTF team scores HUD element See merge request STJr/SRB2!544
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James R. authored
Fix a divide by zero crash when mindash and maxdash were the same. See merge request STJr/SRB2!539
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SteelT authored
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lachwright authored
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James R. authored
Don't uncurl from spin if Elemental Stomp is used See merge request STJr/SRB2!555
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James R. authored
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SteelT authored
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MascaraSnake authored
As a result, the old generic hoops now use 24 sprites instead of 32.
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MascaraSnake authored
# Conflicts: # src/p_mobj.c
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MascaraSnake authored
# Conflicts: # src/p_setup.c
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MascaraSnake authored
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MascaraSnake authored
(UDMF prereq.) Map data lump interface See merge request STJr/SRB2!535
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MascaraSnake authored
Fix pflags not being properly reset when entering dust devil from top See merge request STJr/SRB2!556
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MascaraSnake authored
Fix super theme ending early if invincibility expired See merge request STJr/SRB2!559
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James R. authored
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James R. authored
Make both NiGHTS hoop types use the same spawning code. See merge request STJr/SRB2!560
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
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MascaraSnake authored
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MascaraSnake authored
Showing
- src/dehacked.c 72 additions, 0 deletionssrc/dehacked.c
- src/lua_baselib.c 8 additions, 14 deletionssrc/lua_baselib.c
- src/lua_hud.h 1 addition, 0 deletionssrc/lua_hud.h
- src/lua_hudlib.c 1 addition, 0 deletionssrc/lua_hudlib.c
- src/lua_maplib.c 2 additions, 2 deletionssrc/lua_maplib.c
- src/m_cheat.c 3 additions, 4 deletionssrc/m_cheat.c
- src/p_enemy.c 24 additions, 9 deletionssrc/p_enemy.c
- src/p_mobj.c 1388 additions, 1545 deletionssrc/p_mobj.c
- src/p_saveg.c 5 additions, 23 deletionssrc/p_saveg.c
- src/p_setup.c 273 additions, 487 deletionssrc/p_setup.c
- src/p_spec.c 8 additions, 13 deletionssrc/p_spec.c
- src/p_user.c 3 additions, 7 deletionssrc/p_user.c
- src/st_stuff.c 38 additions, 7 deletionssrc/st_stuff.c
- src/w_wad.c 98 additions, 0 deletionssrc/w_wad.c
- src/w_wad.h 19 additions, 0 deletionssrc/w_wad.h
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