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Commit a812ddd8 authored by fickleheart's avatar fickleheart
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Fix turn-to-input jerk when braking sideways

parent 0047dba2
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2 merge requests!718Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil,!647fcam simple controls but slightly less hacky
...@@ -1514,6 +1514,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) ...@@ -1514,6 +1514,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (camadjustfactor) if (camadjustfactor)
{ {
fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT);
if ((sine > 0) == (cmd->sidemove > 0))
sine = 0; // Prevent jerking right when braking from going left, or vice versa
fixed_t factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT); fixed_t factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT);
*myangle -= cmd->sidemove * factor * camadjustfactor; *myangle -= cmd->sidemove * factor * camadjustfactor;
......
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