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Commit e9fe0eba authored by Monster Iestyn's avatar Monster Iestyn
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Fix OpenGL's HUD not being scaled the same way as Software's, by removing an...

Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy
parent 0d38061d
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2 merge requests!488Merge in next and don't billboard papersprites in GL,!320OpenGL HUD scaling fix
......@@ -280,7 +280,10 @@ void SCR_Recalc(void)
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
#ifdef HWRENDER
if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
// 13/11/18:
// The above is no longer necessary, since we want OpenGL to be just like software now
// -- Monster Iestyn
#endif
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
......
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