- Aug 23, 2018
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Marco Z authored
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Marco Z authored
* Revised S_PlayMusic arguments * Now music plays again!
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Marco Z authored
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Marco Z authored
* Pause/ResumeSong remove handle argument * LoadSong declare char *data argument * Variable weirdness
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Marco Z authored
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Marco Z authored
* Re-purpose I_LoadSong for digital music loading * I_StartDigSong logic split between I_LoadSong and I_PlaySong * Pause, Stop, and Unload routines are combined from Digi and MIDI * music_lumpnum, music_data, music_handle from s_sound.c are gone
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Marco Z authored
* music_lumpnum, music_data, music_handle are gone * Relevant interfaces I_PlaySong are transferred to I_StartDigSong
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Marco Z authored
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Marco Z authored
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- Aug 21, 2018
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Monster Iestyn authored
# Conflicts: # src/sdl12/i_cdmus.c # src/win32ce/win_cd.c
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Monster Iestyn authored
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Monster Iestyn authored
update XPM icon See merge request !267
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- Aug 20, 2018
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Monster Iestyn authored
Change default sound volume See merge request !238
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- Aug 16, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Lua sector names fix See merge request !263
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Monster Iestyn authored
SDL Mixer fixes Closes #31 See merge request !260
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- Aug 12, 2018
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Nev3r authored
Horizon line HOM fix See merge request STJr/SRB2Internal!152
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Fix white being treated as transparent. See merge request !266
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- Aug 10, 2018
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SteelT authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
Polyobject sky plane crash fix See merge request STJr/SRB2Internal!146
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Monster Iestyn authored
Leveltitle tinkering See merge request STJr/SRB2Internal!134
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/hu_stuff.h
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Woops! All trans See merge request !265
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mazmazz authored
NiGHTS: Handle sphere damage correctly upon timeout * Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP * Handle player->spheres and player->rings consistently See merge request STJr/SRB2Internal!157
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mazmazz authored
NiGHTS fix lap detection on inverted axis See merge request STJr/SRB2Internal!138
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Marco Z authored
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
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MascaraSnake authored
Hardcoding time again See merge request STJr/SRB2Internal!130
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