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  1. Jan 04, 2016
  2. Jan 03, 2016
  3. Dec 30, 2015
    • colette's avatar
      Merge branch 'actions-tweaks' into 'next' · 0a0f16a0
      colette authored
      Actions tweaks
      
      This just rewrites the action A_SetTargetsTarget currently, dunno if I'll bother to tweak any more actions in the near future \*shrugs\*
      
      That said, PLEASE check whether the action works properly before accepting the merge. It's been a while since I last did anything with this branch, so I forget entirely whether I tested it or not.
      
      See merge request !27
      0a0f16a0
  4. Nov 23, 2015
  5. Nov 08, 2015
  6. Oct 10, 2015
  7. Sep 27, 2015
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  10. Sep 03, 2015
  11. Sep 02, 2015
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  15. Aug 21, 2015
  16. Aug 15, 2015
  17. Aug 14, 2015
    • Alam Ed Arias's avatar
      whitespace cleanup from merge · fbda8131
      Alam Ed Arias authored
      fbda8131
    • Alam Ed Arias's avatar
    • Alam Ed Arias's avatar
      Merge branch 'pointtoangle-fix' into 'next' · 79ecbc40
      Alam Ed Arias authored
      Tweaks to R_PointToAngle and R_PointToAngle2
      
      Exactly what it says in the title! See commit description for more information on what I did, since I'm too lazy to write it all up a second time. =P
      
      Could someone check that these changes don't cause anything else in particular to go wrong in the game or source code? I haven't checked myself that much yet, mostly because I totally forgot about this thing until now, lol.
      
      See merge request !19
      79ecbc40
    • Alam Ed Arias's avatar
      Merge branch 'spring-fixes' into 'next' · 8f8fbf0c
      Alam Ed Arias authored
      Spring fixes
      
      Remember how a while back I fixed things like being stuck under a spring after jumping from below? Or how you could touch multiple springs at the same time and subsequently cause a loud racket? I accidentally broke something else in the process it turns out! (this sounds familiar...)
      
      Namely, diagonal springs can't send you to their centers anymore, because of several changes I made to player-spring collision towards the other issues. This branch fixes that particular issue, while making sure none of the old bugs were broken again. Took a lot of testing to make sure of this.
      
      As a bonus, the P_DoSpring function returns a boolean now, which can be used by Lua for whatever: true = you touched spring; false = you didn't
      
      See merge request !20
      8f8fbf0c
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