- Jan 04, 2016
- Jan 03, 2016
-
-
colette authored
-
colette authored
-
Compiling errors fixed in this commit: * Various cases of mixed declaration and statement code * Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places) * an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT * a few minor cases of bad unsigned-signed comparisons * no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
-
NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is)
- Dec 30, 2015
-
-
colette authored
Actions tweaks This just rewrites the action A_SetTargetsTarget currently, dunno if I'll bother to tweak any more actions in the near future \*shrugs\* That said, PLEASE check whether the action works properly before accepting the merge. It's been a while since I last did anything with this branch, so I forget entirely whether I tested it or not. See merge request !27
-
- Nov 23, 2015
-
-
Monster Iestyn authored
(I won't touch overlays for now)
-
Monster Iestyn authored
-
Monster Iestyn authored
more detailed description: vissprites now store dispoffset in a separate variable from (y)scale, and uses it to influence order between sprites without it affecting the actual drawing of the sprites themselves
-
- Nov 08, 2015
-
-
Monster Iestyn authored
NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is)
-
- Oct 10, 2015
-
-
Alam Ed Arias authored
-
Monster Iestyn authored
Compiling errors fixed in this commit: * Various cases of mixed declaration and statement code * Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places) * an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT * a few minor cases of bad unsigned-signed comparisons * no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
-
- Sep 27, 2015
-
-
Alam Ed Arias authored
-
- Sep 26, 2015
-
- Sep 24, 2015
-
-
RedEnchilada authored
-
- Sep 03, 2015
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
Slopes and stuff Adds support for slopes, slopes on FOFs, slopes on translucent FOFs, slopes on FOFs with holes in the flat, slope physics, dynamic slopes, vertex slopes, dynamic vertex slopes, and a ham sandwich to the game. Only for software mode right now, though. (OGL still gets the physics and the sandwich.) Some things still need to be done, but for now this can be merged in to be finished later. Please make sure nothing in the vanilla game breaks before giving the thumbs up for this merge. Since this doesn't merge automatically, if the code review turns out positive and nobody else has done it, I'll handle the merging. See merge request !22
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Yukita Mayako authored
-
- Sep 02, 2015
-
-
Alam Ed Arias authored
F key menu hotfix Fixes the issues shown here: https://mb.srb2.org/showthread.php?t=40754 See merge request !23
-
Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown
-
- Sep 01, 2015
-
-
Monster Iestyn authored
Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown
-
- Aug 25, 2015
-
-
RedEnchilada authored
To be specific: when a sector had a sloped ceiling and a colormap was placed above it, the colormap wouldn't fill anything above where the ceiling height is at the sector's midpoint. This is fixed.
-
- Aug 22, 2015
-
-
Yukita Mayako authored
Oops. (Minor animation bugfix I forgot.) Apparently I pushed this one commit to GitHub instead of SRB2Internal before the branch was merged... Oops. See merge request !8
-
Yukita Mayako authored
Conflicts: src/p_map.c - Automatically resolved by mergetool
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
- Aug 21, 2015
-
-
RedEnchilada authored
(she helped port important drawing code!)
-
- Aug 15, 2015
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
Tag and H&S fix Do I need to explain again? Tag and Hide & Seek got each other's suicide behavior by mistake, which this branch fixes of course. See merge request !21
-
Monster Iestyn authored
-
- Aug 14, 2015
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
Tweaks to R_PointToAngle and R_PointToAngle2 Exactly what it says in the title! See commit description for more information on what I did, since I'm too lazy to write it all up a second time. =P Could someone check that these changes don't cause anything else in particular to go wrong in the game or source code? I haven't checked myself that much yet, mostly because I totally forgot about this thing until now, lol. See merge request !19
-
Alam Ed Arias authored
Spring fixes Remember how a while back I fixed things like being stuck under a spring after jumping from below? Or how you could touch multiple springs at the same time and subsequently cause a loud racket? I accidentally broke something else in the process it turns out! (this sounds familiar...) Namely, diagonal springs can't send you to their centers anymore, because of several changes I made to player-spring collision towards the other issues. This branch fixes that particular issue, while making sure none of the old bugs were broken again. Took a lot of testing to make sure of this. As a bonus, the P_DoSpring function returns a boolean now, which can be used by Lua for whatever: true = you touched spring; false = you didn't See merge request !20
-