- Jan 06, 2020
-
-
Lactozilla authored
-
Lactozilla authored
-
Lactozilla authored
-
Lactozilla authored
-
Lactozilla authored
-
Alam Ed Arias authored
-
- Jan 05, 2020
-
-
James R. authored
Fix mouse being grabbed even when not used See merge request STJr/SRB2!639
-
LJ Sonic authored
The other way around this time.
-
James R. authored
Fix usage of V_GetColor See merge request STJr/SRB2!638
-
James R. authored
Use GCC 8.1 for AppVeyor 64-bit builds See merge request STJr/SRB2!624
-
James R. authored
Add clipboard functionality to the Connect via IP textbox. See merge request STJr/SRB2!597
-
LJ Sonic authored
-
Lactozilla authored
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile. Though, I left R_RainbowColormap alone.
-
- Jan 03, 2020
-
-
LJ Sonic authored
- Jan 02, 2020
- Jan 01, 2020
-
-
James R. authored
-
LJ Sonic authored
-
LJ Sonic authored
-
LJ Sonic authored
-
LJ Sonic authored
-
James R. authored
NOHW V.S. Renderer Switching See merge request STJr/SRB2!609
-
LJ Sonic authored
That means you can now easily move your mouse out of SRB2's window and switch between several windows easily by just pressing escape! Any phase of the game that isn't actual gameplay counts as a menu, which means you can also move the mouse in cutscenes, at the title screen, server connection screen, and even when the chat or console are open.
-
- Dec 31, 2019
-
-
Lactozilla authored
Revert "Merge branch 'software-clownery' into 'master'" See merge request !616
-
Lactozilla authored
This reverts merge request !578
-
Lactozilla authored
Fix broken corona list See merge request !605
-
Nev3r authored
Software clownery See merge request STJr/SRB2!578
-
James R. authored
-
James R. authored
-
James R. authored
-