- Oct 27, 2018
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Monster Iestyn authored
Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2. Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
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Monster Iestyn authored
Remove pointless drawtextured variable and redundant fake planes checks (R_FakeFlat would already have made gr_frontsector/backsector something else if they were)
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Monster Iestyn authored
Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway
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Monster Iestyn authored
this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
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Monster Iestyn authored
Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
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Monster Iestyn authored
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Monster Iestyn authored
I also optimised those two functions while I was there (why keep a "floating" variable when setting it to false guarantees the functions return false?)
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Monster Iestyn authored
gr_correcttricks fix: don't check if top/bottom textures are missing for sloped sectors, just ignore and cancel the hack This fixes GFZ2's mysterious flying flats at the ramp to the big room
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Monster Iestyn authored
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Monster Iestyn authored
Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version
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Monster Iestyn authored
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- Oct 21, 2018
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Monster Iestyn authored
mapheader lua unarchive hotfix See merge request !302
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Monster Iestyn authored
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- Oct 20, 2018
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Monster Iestyn authored
Music Code Cleanup See merge request !278
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Marco Z authored
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- Oct 14, 2018
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Monster Iestyn authored
Handle fix for SDL Mixer See merge request !301
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Monster Iestyn authored
More accurate GIF delay See merge request !276
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Monster Iestyn authored
MI's unimportant code cleanup See merge request !295
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Sryder authored
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- Oct 13, 2018
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Sryder authored
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
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- Oct 11, 2018
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Monster Iestyn authored
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
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Monster Iestyn authored
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Also corrected what appears to be a typo in some comments above?
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Monster Iestyn authored
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
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Monster Iestyn authored
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- Oct 09, 2018
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Monster Iestyn authored
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close. See merge request !292
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Sryder authored
No memory leak here, just a very tiny thing I noticed.
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- Oct 08, 2018
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Monster Iestyn authored
Free SOC_s to a good home See merge request !291
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toaster authored
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!) * Optimise the repeated strlen usage into a single call, which is stored for later.
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Monster Iestyn authored
Dr. Who And The Sleeping Weather See merge request !288
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Monster Iestyn authored
SP savegame continues icon crash See merge request !290
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Monster Iestyn authored
Makefile: Split zlib and libpng See merge request !285
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- Oct 07, 2018
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SteelT authored
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SteelT authored
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SteelT authored
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Monster Iestyn authored
Fixer mixer: Mixer Memory Leaks See merge request !287
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toaster authored
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
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Sryder authored
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway. For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory) For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy) So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
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