- Jan 14, 2016
-
-
Inuyasha authored
Reduced palette You guys should know what this is by now. If you don't, you really need to catch up. =P We should check with toaster and others involved to check this thing is actually ready to go though, the number of changes to the palette itself over the last year has been absurd. See also http://git.magicalgirl.moe/STJr/SRB2Internal/issues/8 See merge request !13
-
- Jan 13, 2016
-
- Jan 08, 2016
-
-
Inuyasha authored
The less branches, the better. Optimization is a bitch, you know.
-
- Jan 04, 2016
- Jan 03, 2016
-
-
Inuyasha authored
Dispoffset changes Dispoffset now works in OpenGL, and the feature has been optimized so high dispoffset values don't cause sprites to be distorted anymore. See merge request !12
-
colette authored
-
colette authored
-
Compiling errors fixed in this commit: * Various cases of mixed declaration and statement code * Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places) * an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT * a few minor cases of bad unsigned-signed comparisons * no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
-
NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is)
-
Inuyasha authored
Dehacked changes TITLE, EVALUATION and CREDITS are now valid options for a level header's "NextLevel" parameter. All works fine last I tested this feature. See merge request !11
-
- Dec 30, 2015
-
-
colette authored
Actions tweaks This just rewrites the action A_SetTargetsTarget currently, dunno if I'll bother to tweak any more actions in the near future \*shrugs\* That said, PLEASE check whether the action works properly before accepting the merge. It's been a while since I last did anything with this branch, so I forget entirely whether I tested it or not. See merge request !27
-
- Nov 23, 2015
-
-
Monster Iestyn authored
(I won't touch overlays for now)
-
Monster Iestyn authored
-
Monster Iestyn authored
more detailed description: vissprites now store dispoffset in a separate variable from (y)scale, and uses it to influence order between sprites without it affecting the actual drawing of the sprites themselves
-
- Nov 09, 2015
-
-
Yukita Mayako authored
It's not SKINCOLOR_ROSYSUPER1, after all.
-
Yukita Mayako authored
Conflicts: src/dehacked.c
-
- Nov 08, 2015
-
-
Monster Iestyn authored
NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is)
-
- Nov 07, 2015
- Oct 10, 2015
-
-
Alam Ed Arias authored
-
Monster Iestyn authored
Compiling errors fixed in this commit: * Various cases of mixed declaration and statement code * Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places) * an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT * a few minor cases of bad unsigned-signed comparisons * no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
-
- Sep 27, 2015
-
-
Alam Ed Arias authored
-
- Sep 26, 2015
-
-
colette authored
FOF slope/ground slope weirdness fix Solves STJr/SRB2Internal#26 . See merge request !26
-
- Sep 24, 2015
-
-
RedEnchilada authored
-
- Sep 03, 2015
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
Slopes and stuff Adds support for slopes, slopes on FOFs, slopes on translucent FOFs, slopes on FOFs with holes in the flat, slope physics, dynamic slopes, vertex slopes, dynamic vertex slopes, and a ham sandwich to the game. Only for software mode right now, though. (OGL still gets the physics and the sandwich.) Some things still need to be done, but for now this can be merged in to be finished later. Please make sure nothing in the vanilla game breaks before giving the thumbs up for this merge. Since this doesn't merge automatically, if the code review turns out positive and nobody else has done it, I'll handle the merging. See merge request !22
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Yukita Mayako authored
-
- Sep 02, 2015
-
-
Alam Ed Arias authored
F key menu hotfix Fixes the issues shown here: https://mb.srb2.org/showthread.php?t=40754 See merge request !23
-
Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown
-
- Sep 01, 2015
-
-
Monster Iestyn authored
Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown
-
- Aug 25, 2015
-
-
RedEnchilada authored
To be specific: when a sector had a sloped ceiling and a colormap was placed above it, the colormap wouldn't fill anything above where the ceiling height is at the sector's midpoint. This is fixed.
-
- Aug 22, 2015
-
-
Yukita Mayako authored
Oops. (Minor animation bugfix I forgot.) Apparently I pushed this one commit to GitHub instead of SRB2Internal before the branch was merged... Oops. See merge request !8
-
Yukita Mayako authored
Conflicts: src/p_map.c - Automatically resolved by mergetool
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
- Aug 21, 2015
-
-
RedEnchilada authored
(she helped port important drawing code!)
-