- Aug 15, 2018
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Marco Z authored
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Marco Z authored
# Conflicts: # src/lua_baselib.c # src/nds/i_sound.c # src/sdl12/mixer_sound.c # src/sdl12/sdl_sound.c # src/win32ce/win_snd.c
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Marco Z authored
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Marco Z authored
# Conflicts: # src/lua_hook.h
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Marco Z authored
# Conflicts: # src/lua_hook.h # src/lua_hooklib.c
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Marco Z authored
# Conflicts: # src/sdl12/mixer_sound.c
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Marco Z authored
# Conflicts: # src/sdl12/mixer_sound.c
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Marco Z authored
# Conflicts: # src/lua_baselib.c
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Marco Z authored
# Conflicts: # src/nds/i_sound.c # src/sdl12/sdl_sound.c # src/win32ce/win_snd.c
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Marco Z authored
# Conflicts: # src/sdl12/mixer_sound.c
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Marco Z authored
# Conflicts: # src/sdl12/mixer_sound.c
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Marco Z authored
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Marco Z authored
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Marco Z authored
# Conflicts: # src/sdl12/mixer_sound.c
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
# Conflicts: # src/sdl12/mixer_sound.c
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Marco Z authored
# Conflicts: # src/sdl/mixer_sound.c # src/sdl12/mixer_sound.c
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Marco Z authored
# Conflicts: # src/sdl12/mixer_sound.c
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Marco Z authored
# Conflicts: # src/d_netcmd.c # src/lua_baselib.c # src/nds/i_sound.c # src/sdl12/mixer_sound.c # src/sdl12/sdl_sound.c # src/win32ce/win_snd.c
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Marco Z authored
* Declared I_SetSongPosition, I_GetSongPosition * Implemented S_PositionMusic and S_GetPositionMusic * Exposed in console TUNES and lua * Implemented set position in SDL, SDL12, WIN32 * Implemented get position in WIN32 # Conflicts: # src/nds/i_sound.c # src/sdl12/mixer_sound.c # src/sdl12/sdl_sound.c # src/win32ce/win_snd.c
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- Aug 12, 2018
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Nev3r authored
Horizon line HOM fix See merge request STJr/SRB2Internal!152
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- Aug 10, 2018
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Monster Iestyn authored
Polyobject sky plane crash fix See merge request STJr/SRB2Internal!146
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Monster Iestyn authored
Leveltitle tinkering See merge request STJr/SRB2Internal!134
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/hu_stuff.h
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Woops! All trans See merge request !265
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mazmazz authored
NiGHTS: Handle sphere damage correctly upon timeout * Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP * Handle player->spheres and player->rings consistently See merge request STJr/SRB2Internal!157
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mazmazz authored
NiGHTS fix lap detection on inverted axis See merge request STJr/SRB2Internal!138
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Marco Z authored
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
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MascaraSnake authored
Hardcoding time again See merge request STJr/SRB2Internal!130
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Marco Z authored
Fixed sphere spill bug where no spheres spill if player->rings is 0
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Marco Z authored
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
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Marco Z authored
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Marco Z authored
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