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  1. Jan 03, 2016
  2. Dec 30, 2015
    • colette's avatar
      Merge branch 'actions-tweaks' into 'next' · 0a0f16a0
      colette authored
      Actions tweaks
      
      This just rewrites the action A_SetTargetsTarget currently, dunno if I'll bother to tweak any more actions in the near future \*shrugs\*
      
      That said, PLEASE check whether the action works properly before accepting the merge. It's been a while since I last did anything with this branch, so I forget entirely whether I tested it or not.
      
      See merge request !27
      0a0f16a0
  3. Sep 26, 2015
  4. Sep 24, 2015
  5. Sep 03, 2015
  6. Sep 02, 2015
  7. Sep 01, 2015
  8. Aug 25, 2015
  9. Aug 22, 2015
  10. Aug 21, 2015
  11. Aug 15, 2015
  12. Aug 14, 2015
    • Alam Ed Arias's avatar
      Merge branch 'pointtoangle-fix' into 'next' · 79ecbc40
      Alam Ed Arias authored
      Tweaks to R_PointToAngle and R_PointToAngle2
      
      Exactly what it says in the title! See commit description for more information on what I did, since I'm too lazy to write it all up a second time. =P
      
      Could someone check that these changes don't cause anything else in particular to go wrong in the game or source code? I haven't checked myself that much yet, mostly because I totally forgot about this thing until now, lol.
      
      See merge request !19
      79ecbc40
    • Alam Ed Arias's avatar
      Merge branch 'spring-fixes' into 'next' · 8f8fbf0c
      Alam Ed Arias authored
      Spring fixes
      
      Remember how a while back I fixed things like being stuck under a spring after jumping from below? Or how you could touch multiple springs at the same time and subsequently cause a loud racket? I accidentally broke something else in the process it turns out! (this sounds familiar...)
      
      Namely, diagonal springs can't send you to their centers anymore, because of several changes I made to player-spring collision towards the other issues. This branch fixes that particular issue, while making sure none of the old bugs were broken again. Took a lot of testing to make sure of this.
      
      As a bonus, the P_DoSpring function returns a boolean now, which can be used by Lua for whatever: true = you touched spring; false = you didn't
      
      See merge request !20
      8f8fbf0c
  13. Aug 13, 2015
  14. Aug 04, 2015
  15. Aug 03, 2015
  16. Jul 28, 2015
  17. Jun 21, 2015
    • Monster Iestyn's avatar
      Removed all "-1"s from R_PointToAngle and R_PointToAngle2, in order to allow... · 61388459
      Monster Iestyn authored
      Removed all "-1"s from R_PointToAngle and R_PointToAngle2, in order to allow ALL basic compass directions at the least to be given the right angle by these functions.
      
      Note: Before this change, North and West directions would be returned as ANGLE_90-1 and ANGLE_180-1. This caused the pusher polyobjects in THZ2 to slowly move sideways as a side-effect (and probably caused similar bugs in the past too, these functions have barely been touched in a decade it turns out.)
      61388459
  18. Jun 18, 2015
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