- Aug 22, 2018
- Aug 21, 2018
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Marco Z authored
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Monster Iestyn authored
# Conflicts: # src/sdl12/i_cdmus.c # src/win32ce/win_cd.c
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Monster Iestyn authored
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Monster Iestyn authored
update XPM icon See merge request STJr/SRB2!267
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- Aug 20, 2018
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Monster Iestyn authored
Change default sound volume See merge request STJr/SRB2!238
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- Aug 16, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Lua sector names fix See merge request STJr/SRB2!263
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Monster Iestyn authored
SDL Mixer fixes Closes #31 See merge request STJr/SRB2!260
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- Aug 12, 2018
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Nev3r authored
Horizon line HOM fix See merge request STJr/SRB2Internal!152
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Fix white being treated as transparent. See merge request STJr/SRB2!266
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- Aug 10, 2018
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SteelT authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
Polyobject sky plane crash fix See merge request STJr/SRB2Internal!146
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Monster Iestyn authored
Leveltitle tinkering See merge request STJr/SRB2Internal!134
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/hu_stuff.h
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Woops! All trans See merge request !265
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mazmazz authored
NiGHTS: Handle sphere damage correctly upon timeout * Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP * Handle player->spheres and player->rings consistently See merge request STJr/SRB2Internal!157
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mazmazz authored
NiGHTS fix lap detection on inverted axis See merge request STJr/SRB2Internal!138
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Marco Z authored
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
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MascaraSnake authored
Hardcoding time again See merge request STJr/SRB2Internal!130
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Marco Z authored
Fixed sphere spill bug where no spheres spill if player->rings is 0
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Marco Z authored
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
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Marco Z authored
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Marco Z authored
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Marco Z authored
player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level. Therefore, just deduct player->spheres.
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Marco Z authored
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Marco Z authored
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- Aug 09, 2018