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  1. Feb 03, 2017
    • Monster Iestyn's avatar
      Merge branch 'td-render-fix2' into 'master' · 823aa7d2
      Monster Iestyn authored
      TD render fix 2: Electric boogaloo
      
      This fixes TD's terminal stage freezing the game in a similar manner to Lava Mountain, except this time the FOFs aren't zero-height so it's a slightly different situation?
      
      See merge request !160
      823aa7d2
  2. Jan 31, 2017
  3. Jan 30, 2017
    • Monster Iestyn's avatar
      Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and... · 3212ee0b
      Monster Iestyn authored
      Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and sprbotscreen are CLAMPMAX (INT32_MAX)
      
      This fixes the grid floors in TD's Lava Mountain freezing the game if they go off the bottom of the screen far enough (they have ACWRFL1A as the wall texture, which is a single patch texture with holes)
      3212ee0b
  4. Jan 16, 2017
  5. Jan 15, 2017
  6. Jan 14, 2017
  7. Jan 13, 2017
  8. Jan 12, 2017
    • Alam Ed Arias's avatar
      Merge branch 'cmake_nasm' into 'master' · e7a1c813
      Alam Ed Arias authored
      CMake: Fix nasm Linux builds
      
      When compiling under Linux with CMake and nasm/yasm enabled, the operation would fail during linking with undefined symbols related to the tmap files.
      This commit adds support for passing flags to the assembler and passes ```-DLINUX``` in order to compile.
      
      After this change, binaries are successfully compiled with either nasm or yasm on Linux systems.
      Tested on Ubuntu.
      
      See merge request !153
      e7a1c813
    • Monster Iestyn's avatar
      Merge pull request #156 from frozenLake/patch-1 · 6ad64347
      Monster Iestyn authored
      Added transmaps to non modifying lump list.
      6ad64347
  9. Jan 11, 2017
  10. Jan 09, 2017
  11. Jan 08, 2017
  12. Jan 07, 2017
    • Monster Iestyn's avatar
      Merge branch 'savegame-hotfixes' into 'next' · 22020dda
      Monster Iestyn authored
      Savegame hotfixes
      
      Yes, this another netgame related fix! Named this "savegame hotfixes" rather than "ERCZ hotfix" or the like in advance of the fact we probably need a general branch for other $$$.sav fixes?
      
      Anyway, fixes included in by this branch:
      * ERCZ's lava falls now act as expected rather than being stuck in place for the map's duration, fixing all other known desynchronisation issues known in the map for the time being (yay)
      * Changing sector tags in a map no longer causes joiners to netgames to have their SRB2 application stop responding etc
      * Player names should no longer turn red in the console in gametypes outside of CTF/Team Match if a resynch occurs (not $$$.sav related, but it's related to netplay so I lumped it in anyway)
      
      See merge request !150
      22020dda
    • Monster Iestyn's avatar
      Merge branch 'eggshield-laser-fix' into 'next' · c93101aa
      Monster Iestyn authored
      Eggshield laser fix
      
      Fix for http://mb.srb2.org/showthread.php?t=42250
      
      See merge request !152
      c93101aa
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