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  1. Oct 29, 2016
  2. Oct 24, 2016
  3. Oct 20, 2016
  4. Oct 19, 2016
  5. Oct 18, 2016
  6. Oct 09, 2016
    • Monster Iestyn's avatar
      Merge branch 'SLADE_textures' into 'next' · 405237d3
      Monster Iestyn authored
      Treating " as whitespace in TEXTURES (and animdefs too i guess)
      
      SLADE adds this character in its TEXTURES editor and makes SRB2 cry unless the lump is manually edited; this just treats it as whitespace so we don't have to think too hard about it.
      
      Also, two I_Errors now refer to the correct lump name.
      
      See merge request !122
      405237d3
  7. Sep 27, 2016
    • toaster's avatar
      Fixed that really annoying bug where you disappear when spindashing on top of... · 8881a413
      toaster authored
      Fixed that really annoying bug where you disappear when spindashing on top of a FOF whilst wearing a multi-layer shield.
      
      (the problem was that MT_OVERLAY's default radius and height were never getting changed from 1*FRACUNIT, and that meant that when you spindashed, the game considered it completely below the surface of the flat you were standing on. Since you're not usually clipped on flats that don't belong to FOFs, we didn't notice this issue sooner.)
      8881a413
  8. Sep 26, 2016
  9. Sep 24, 2016
  10. Sep 22, 2016
  11. Sep 21, 2016
  12. Sep 11, 2016
  13. Sep 08, 2016
  14. Sep 06, 2016
  15. Sep 05, 2016
  16. Sep 04, 2016
    • wolfs's avatar
      Merge branch 'more-slope-fixes' into 'next' · 484bb953
      wolfs authored
      More slope fixes (aka sorry guys I made another quick SUGOI fix)
      
      Another slopes fix branch!
      
      This branch currently includes a fix for:
      * Knuckles gliding into a slope while in 2D mode causes him to try to "climb" on air above them, if the original non-sloped height is higher. Unfortunately he still tries to grab onto places that he can't really climb on, but at least now it's on the slope itself and not in mid-air lol. This issue is encountered in SUGOI's Retro Hill Zone, if you want to check for yourselves.
      * Bustable FOF-busting code for both players AND pushables not accounting for slopes
      * (Unrelated to slopes): Fix FF_SHATTERBOTTOM FOFs acting like THZ goop when stood on; I added this fix as a bonus because I encountered it in a test map of mine for the bustables fix
      
      (Other fixes may or may not appear here in the near future, I haven't decided yet. Don't wait on me to get in any further fixes before merging, that said)
      
      See merge request !110
      484bb953
    • wolfs's avatar
      Merge branch 'nights_bugfixes_i_almost_put_in_internal' into 'next' · 58df0e76
      wolfs authored
      Last-minute NiGHTS exiting bugfix
      
      One single-line fix concerning the end of NiGHTS maps. Extremely small, literally zero side effects here, the only reason I'm not committing directly to master (aside from ettiquette) is that I don't have the ability to do so.
      
      * The NiGHTS drone had a single tic of visibility when you hit the goal, which is evident stepping frame by frame through http://gfycat.com/ComplicatedComposedAoudad (the contents of which may or may not make it into 2.2). This is no longer the case.
      
      See merge request !100
      58df0e76
    • wolfs's avatar
      Merge branch 'DD_netplay_off' into 'next' · bcf7ca42
      wolfs authored
      DIsable NetPlay on DirectDraw builds
      
      Also disable UPnP support on NONET builds
      
      See merge request !102
      bcf7ca42
    • wolfs's avatar
      Merge branch 'readmerewrite' into 'master' · 987c490b
      wolfs authored
      Readme rewrite
      
      Our readme.txt is outdated as hell, so I took it upon myself to rewrite it in Markdown. For the sake of simplicity, it links to the wiki for compile instructions. Feel free to commit to the readmerewrite branch if anything should be done differently.
      
      See merge request !111
      987c490b
    • Monster Iestyn's avatar
      Make disclaimer H2 instead of H3 · 0595325f
      Monster Iestyn authored
      0595325f
    • Monster Iestyn's avatar
      Let's be more specific here · 86ccecc6
      Monster Iestyn authored
      86ccecc6
    • Monster Iestyn's avatar
  17. Sep 03, 2016
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