Skip to content
Snippets Groups Projects
  1. Apr 06, 2018
    • toaster's avatar
      * Improve devmode text. · 3f427d01
      toaster authored
      * Make sure showfps never covers anything relevant to the base game.
      * Tweak spectator text for raising/lowering.
      * Minor code-smell squishes.
      3f427d01
  2. Mar 26, 2018
    • toaster's avatar
      A lot! · 98601dc7
      toaster authored
      * cv_powerupdisplay. Never, First-person only (default), Always.
      * New monitor stuff.
      * Fixed hitmessages.
      * Some CTF stuff.
      * Aaaaugh it's a lot I hate myself I need to work on my coursework.
      * I'll figure out what I did here in the merge request when that's done.
      98601dc7
  3. Mar 21, 2018
    • toaster's avatar
      Mammoth commit! · 24c01756
      toaster authored
      * Make TIME part of HUD count down in a bunch of circumstances where it was otherwise some other seperate thing.
      * Make race countdown happen in a bunch of appropriate circumstances.
      * Refactor race countdown.
      * Remove a lot of useless stuff from H&S/Tag UI.
      * Make co-op/competition/race end-of-act countdown use the race countdown and bigger HUD font.
      * Remove useless PLAYING/SPECTATE text from lives element.
      * Merge lap counter into lives element.
      * Move some other text around.
      24c01756
  4. Sep 29, 2017
  5. Sep 27, 2017
  6. Apr 30, 2017
  7. Apr 29, 2017
    • toaster's avatar
      Music symbol for music. (requires patch.dta) · e0d7b1ae
      toaster authored
      e0d7b1ae
    • toaster's avatar
      There are now captions for specific types of music! (Currently signified with... · 73f15502
      toaster authored
      There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
      
      * Serious refactor of - and internal exposure of - what has become S_StartCaption().
      * Renaming of a few existing captions.
      * The prevention of access to - or writing over - sfx_None's stuff in SOC or Lua.
      * The new Lua wrapper function S_StartMusicCaption(string, tics, optional player), which essentially allows custom music captions to be created. (This is best used for stuff like final lap music in SRB2 Kart or bonus time in a thokker-like game, not a comprehensive Now Playing expy. That'd be a different kettle of fish.)
      
      Also, updated all the lock-on stuff to use P_IsLocalPlayer instead of rolling my own.
      73f15502
    • toaster's avatar
      Updated captions to: · 94add11f
      toaster authored
      * be more efficient
      * fade away early if they stop playing
      * make their current max stick-around time longer
      * make the fade time/etc easier to modify
      94add11f
  8. Apr 28, 2017
  9. Apr 25, 2017
  10. Apr 24, 2017
    • Luna's avatar
      titlemap - skipintro bugfix · 068c9d62
      Luna authored
      game crash with -skipintro enabled, hopefully fixes it and causes no issues anywhere else
      068c9d62
  11. Apr 17, 2017
    • toaster's avatar
      Support captions for player 2 in 2-player. (You can't tell which screen the... · 314870bd
      toaster authored
      Support captions for player 2 in 2-player. (You can't tell which screen the sounds are coming from without visual cues normally, so there isn't two seperate caption lists.)
      314870bd
    • toaster's avatar
    • toaster's avatar
      * Remaster the sound stacking methodology such that the same sound effect... · 3551509e
      toaster authored
      * Remaster the sound stacking methodology such that the same sound effect updates its previous position rather than heading to the bottom.
      * Put brackets around the sound names on the reccomendation of a friend who works with disability in gaming.
      * Update a bunch of sound names to better match what they actually do in SRB2.
      3551509e
    • toaster's avatar
      Closed captioning! · 3e29ee3f
      toaster authored
      * Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
      * Consvar "closedcaptioning", with on/off values available.
      * Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
      * Thanks to MI for making that wiki page a lot more comprehensive a few days ago.
      
      * Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.
      
      * Also, made V_StringWidth work with V_NOSCALESTART.
      3e29ee3f
  12. Jan 06, 2017
  13. Nov 16, 2016
  14. Sep 30, 2016
  15. Jun 12, 2016
  16. May 18, 2016
  17. Mar 24, 2014
    • Sryder's avatar
      OpenGL Patch Fill Fix · 3fbe3d38
      Sryder authored
      Patch Fill Drawing for intermission has been fixed to loop properly in
      non aspect correct resolutions.
      3fbe3d38
  18. Mar 20, 2014
    • Sryder's avatar
      Software Cropped Patches · 7aa960d6
      Sryder authored
      Fixed the stupid error I made that was causing software to not draw
      cropped patches.
      7aa960d6
  19. Mar 19, 2014
    • Sryder's avatar
      MD2 & Patch drawing fixes · ba0c93d8
      Sryder authored
      MD2's can be translucent again.
      MD2's can use sprites instead of another random texture if they have no
      texture.
      Patches are drawn in the correct place on non aspect correct
      resolutions.
      Cropped Patches are drawn.
      ba0c93d8
  20. Mar 15, 2014
Loading