- Jan 11, 2020
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toaster authored
Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place.
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- Jan 09, 2020
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Alam Ed Arias authored
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MascaraSnake authored
Don't create colormap data out of sidedef text for fake planes linedef See merge request !648
- Jan 08, 2020
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toaster authored
* Break bustable FOFs like pushables. * Activate pushable-counting executor activators. * Get pushed by currents/wind. This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery). Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
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James R. authored
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SteelT authored
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toaster authored
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
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MascaraSnake authored
Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore)
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MascaraSnake authored
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MascaraSnake authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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- Jan 07, 2020
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lachwright authored
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors - Replace instances of dashmode magic numbers with dashmode constants - Add dashmode constants to dehacked.c
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lachwright authored
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Tatsuru authored
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- Jan 06, 2020
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SteelT authored
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MascaraSnake authored
Add missing glseg checks (and remove a superfluous one) See merge request !642
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Alam Ed Arias authored
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Alam Ed Arias authored
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MascaraSnake authored
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MascaraSnake authored
Reorder map loading See merge request !635
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Alam Ed Arias authored
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Tatsuru authored
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Tatsuru authored
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Tatsuru authored
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Lactozilla authored
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Lactozilla authored
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